Fire Emblem Campaign Traits in Thetania | World Anvil
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Fire Emblem Campaign Traits

Trait: Ancestral Weapon [Campaign] [Ivonia]   You gain the Divine Bond Weapon ability as a 5th level Paladin. If you have Paladin levels treat your level as +3.     Trait: Heavy Infantry [Campaign] [Ivonia]   You gain heavy armor Proficiency if you have medium Armor proficiency if not gain medium armor proficiency. Your Armor check penalty is reduced by 2 in heavy Armor or by 1 in medium armor.   Trait: Notoriously Armed [Campaign] [Beoulve]   You gain the Armature Gunslinger Feat and Weapon proficiency with firearms.     Trait: Bolton Swashbuckler [Campaign] [Beoulve]   You gain the Sword and Pistol (Combat Feat) and Weapon proficiency with firearms.   Trait: Pegasus Friend [Campaign] [Bolton]   You gain Boon Companion Feat but it exclusively applies to Pegasi and it is not limited to HD.     Trait: Milita [Campaign] [Bolton]   You gain martial weapon proficiency with the rapier, pickaxe and longbow. If you are already proficient with these Weapons you gain +1 to hit & damage with these weapons.   Trait: Deep Earth Affinity [Campaign] [Colboria]   You gain the Eldritch Heritage Feat for the Deep Earth Bloodline. If you already have this Bloodline Treat your level as +3.     Trait: Rock Stepper [Campaign] [Colboria]   You can skillfully negotiate rocky terrain. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step.   Trait: Kung Fu Genius [Campaign] [Thulmond]   May use Intelligence for all Monk abilities in place of Wisdom     Trait: Impressive Brawn [Campaign] [Thulmond]   May use Strength for all Wizard abilities in place of intelligence     Trait: Fire Soul [Campaign] [Karamil]   You gain +1 Caster level as well as DCs for Spells with the Fire descriptor.       Trait: Wrathful flames [Campaign] [Karamil]   You gain +4 on checks to break objects. You also gain, the Poweful maneuvers Feat.     Trait: Wyvern Friend [Campaign] [Duratia]   You gain Boon Companion Feat but it exclusively applies to Wyverns and it is not limited to HD.     Trait: Dumas Bride [Campaign] [Duratia]   You may cast all conjuration (teleportation) spells on the witch spell list as if they were 1 level lower.       Wolf Rider Racial Traits Elf [Campaign]   „Your family line shares a special bond with the Spirit wolves that inhabit the deep elven forests and therefore is adept in care and cavalry of Wolves”   You gain the undersized Mount feat, exclusively for wolves.     Garuda Racial Traits Elf [Campaign]   „You are a woodlands terror adept at protecting your ancestral lands of your people”   Whenever you move at least 10 ft in a round you may choose to Skirmish and add +1d6 Precision damage to all your attacks this round. If you would gain Sneak attack or similar bonus from class advancement, you may instead trade this to advance your Skirmish damage.     Hammer Specialization Racial Traits Dwarf [Campaign]   “Your people transform a tool of crafts into a tool for battle.”   Treat all, correctly sized, hammer weapons as light weapons for all 2 Weapon Fighting purposes. In addition you may choose Weapon Specialization (any Hammer) ignoring fighter level requirement.     Greater Stone Cunning Racial Traits Dwarf [Campaign]   “Your clan is an expert among stonework even among Dwarves.”   Your Stone cunning may be applied to any roll related to Stone or masonry. This includes Knowledge-, mining-. Craft checks, attack and damage rolls against or with Stone Weapons.     Underdog Racial Traits Gnome [Campaign]   “When the odds are at the worst you feel right at home.”   Once per day you can have a critical threat automatically confirm. If outnumbered (amount of enemies greater than the number of active allies), you cannot be flanked.   Bottom feeder Racial Traits Gnome [Campaign] “You have learned to play even the worst cards you have been dealt."   You gain +2 on saves against fatigue and exhaustion and stabilization checks. Add +5 to your constitution score when determining maximum negative HP.     Beastfolk Beastfolk or Orc Traits [Campaign]   “You are a wild child, carrying a heritage of Lycanrophs in your bloodline”   You gain the Scent Special ability.     Feystolen Fey Traits [Heritage]   “You were taken sometime in your youth and reappeared changed.”   Fey creatures regard you as though you were fey. You gain a +2 circumstance bonus on all Charisma-related checks, and a +1 bonus on all saving throws against spells and spell-like abilities. You gain 1 extra skill point per level.     Sherem-Lar Sorcery Panther Lords Traits [Heritage]   “You carry the legacy of the Panther Lords in your blood and can tap into primal forces to fuel wonders.”   For the purpose of determining bonus spells and the save DCs of spells you cast as a sorcerer, treat your Charisma as 2 points higher than its actual value. Your eyes are a strong, clear green, showing your magical heritage.   Valmese Akademy Mage Valm Traits [Heritage]   “You were raised honoring the arcane traditions of the old continent and weave magic as a member of the arcane council. You are officially an academy mage or academy dropout and in many regions subject to academy legislate over the Countries laws.“   You begin play with a +1 academy wand; this wand is attuned to you and functions only in your hands. The wand allows you to detect magic at will as well as communicate with any other wand holder you know as per the Sending. In addition the Wand grands you a +1 enhancement bonus to all touch attacks, with spells you cast.     Crestfallen Knight Nohr Traits [Heritage]   “You have inherited a family crest of old that is proof of an ancient lineage directly related to the High Nobility of the old lands."   You gain a +4 bonus on all knowledge (nobility) checks; this is always a class skill for you. In addition you may cast arcane mark at will at character level to display your crest. As long as your crest is visible on each recipient, your Challenge, Inspire Courage, Smite Evil, Banner and Bless Spells and effects are increased by +1.   Martial Artist Hoshino Traits [Heritage]   “You have learned a fighting art unique to your people.”   You gain the improved unarmed Strike feat. If you already have this feat chose Style feat. You do not need to meet the style prerequisites.

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