Antiva City Settlement in Thedas | World Anvil
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Antiva City

Government

Officially, the line of kings in Antiva has remained unbroken for two and a half thousand years, but the monarchy is very weak and has virtually no army. In reality, Antiva is a plutocracy: the true power conferred strictly by wealth lies in the hands of a dozen merchant princes. They are not princes in the literal sense, but heads of banks, trading companies, and vineyards, each with a personal army, and each locked in a constant struggle against all the others. They possess sufficient capital to resolve any external diplomatic quandaries with a well-aimed purse or threat of withdrawn trade.   Despite the lack of a strong military tradition, there is another reason why Antiva has rarely feared invasion: the infamous House of Crows, the most efficient, most feared, and most expensive guild of assassins in Thedas. Their fame is such that Antiva has no need of a standing army. No leader is willing to order an attack on her borders or to lead the troops due to fear of assassination. Even the Qunari leave the nation alone.   In addition, the political machinations of Queen Asha, "The Queen Mother of Thedas" involved an extensive array of political marriages between numerous noble houses in the effort of establishing alliances. This has given the Principality of Antiva significant political protection: to start hostilities with Antiva would mean running the risk of dragging half of Thedas into war.   An association of Antivan pirates called the Felicisima Armada is the leading maritime power in the region. It gained influence when the pirates aided the allied forces in the Exalted Marches against the Qunari, and now poses a serious threat on the Waking Sea. Wealthy merchants often prefer to pay the leaders of the Armada rather than to risk their cargo.

Industry & Trade

Leather, wine, and murder.

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