Chir-Kal - The Fool's Errand Tradition / Ritual in The Wraith Globe | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Chir-Kal - The Fool's Errand

Chir-Kal, commonly called The Fool's Errand, is a dice game popular in Vlhaladir, Algos, and The Order of Wizardry. It is a back alley game that can be played almost everywhere, as long each player has a set of four bone dice. The objective of the game is to be the first player to lose all of your dice. Chir-Kal is also played professionally in almost every nation, and there is a yearly Chir-Kal championship in the capital city of Algos, Vuekson. When played professionally, the audience can bet on who is going to lose a die each round. A game round follows these steps:  
  1. All players roll their dice and then conceal their dice immediately with their hands. The Dealer rolls 6 dice and then removes dice with repeat numbers so that every dice in front of the dealer shows a unique number. The dealer's dice are never concealed. Starting from the left of the dealer, players bet on one of the numbers on the dealer's dice, depending on what number then think came up least out of all the players' dice collectively. Betting continues for three rounds, in which players can either change the number they bet on, do nothing, or bet a fool, which means that if the number they bet has the least amount of dice, they lose two dice, but if they are wrong, they gain a die (4+). Once a player has played a fool, they can not change their bet. After the players have finished betting, the players reveal their dice, and whoever guessed correctly loses one of their four dice, unless they played a fool, in which they lose two in one round. Play continues until a player loses all of their dice.

Comments

Please Login in order to comment!