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The World of Salvus

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Hi all,  

The world is called Salvus: A home-brew high fantasy universe comprised of several nations

 
Romsk - Fantasy Eastern Europe. Rivals with the nation of Ra. Famed Seafarers   Ra - Fantasy Egypt. Land of mysticism and magic. Large population of Lizardfolk and Kobolds that collectedly are called the Wyrmkind.   Tylaria - Fantasy Western Europe. Powerful military and its leaders has great ambition to take over the world. Exports it's culture and weapons to its rivals' enemies   Zanzri - Fantasy Africa. Jungle, swamps and bogs. Many exotic races reside in Zanzri like Tabaxi and Bullywugs but they are uncommonly found in the greater world   Cyne (pronunced Kai-een) - Land of the elves. Travelers are known to get lost in the elven forests   Guulsworth - A tiny independent nation sandwiched between Tylaria and Cyne and constantly bullied by both. As a result, her people are strong in both martial and magical arts   Galeo - Land of the Dwarves, gnomes and halflings. The entire region is dotted with underground dwarven forts and tunnels   Ses and Yu - Fantasy Japan and China respectively. They still claim to be the same nation by the two major powers of each nation but there is a fractious conflict brewing   The Badlands - Located west of Ses and Yu, north of Ra and Romsk, is a wild mountainous region. Inhabited by orcs, gnolls and other vicious beings (at least according to the stories by the "civilised" races), it is a hard land that breeds hard people

The setting

While each race celebrate their own creation myth and supposed own Gods, there are no Gods that actually contribute to the lives of the mortals. As heroes and villains emerge in the world, there are rumours of individual beings that can change the fabric of reality of the world itself. Some say that the dead walk the world, adventurers and travelling merchants report sightings fantastical creatures that can wield flame and claw. As the heroes explore their world, some will eventually take on the responsibilities of Divinity  
High Fantasy, low technology setting   Cyne and Guulsworth are centres of magical learning   Tylaria and Galeo are centres of engineering and invention   Ses and Yu are centres of religion and technology   Romsk, Ra and Zanzri are centres of mystical power

Introduction

Near the town of Spine's Hold in the desert lands of Ra, a dark evil stirs and a brave group of adventurers rise to answer the call. Ra is a land of mysticsm and power where the Wyrmkind hold court over the dunes.   However, will they survive these trials and even if they do, will they ever be the same again.  

Factions

Yu

  • Midnight Panthers Clan: A sect of martial artists led by the enigmatic Long Xian. Long Xian is rumoured to have married Tiger Huo's daughter, Jade Huo.
  • Black Lotus Clan: A secretive clan of martial artists and magicians that were destroyed by the Midnight Panthers. They are rumoured to be highly proficient necromancers.
  • Moonlight Cult: A foreign clan of martial artists that incorporated the greater mystical teachings of Ra and incorporated with the physical martial arts of Ses and Yu.
  • Five Virtues Sect: Yu's foremost clan of martial artists that are closely associated to the King of Huo and serve as his personal reserve to draw troops from.

Ses

  • Golden Sakura: The royal army of the Shogun of Ses, Lord Raijin. Formerly commanded by Ryu Oyama before his untimely death (twice!) by the Black Cross.
  • Black Bear Clan: A samurai clan renowned for their strength, bravery, and fierce combat skills. They are known for their aggressive approach in battles and are respected for their loyalty to their lord, Takeshi Ryo
  • Blue Hornet Clan: The Ao Suzumebachi Clan is a secretive and deadly ninja clan known for their swift and precise strikes. The Ao Suzumebachi Clan operates in the shadows, carrying out covert missions with deadly efficiency with secret shinobi arts taught by their lady, Ayame Kurokawa
  • Red Fox Clan: Specializing in stealth and cunning tactics, the Aka Kitsune Clan is known for their agility and intelligence. Members of this clan often utilize illusionary techniques and disguise themselves as foxes to navigate through enemy territory unnoticed. They are skilled in both espionage and sabotage, making them formidable opponents on the battlefield. Their lord is Daisuke Inari.

Ra

  • The Magickstrarium: The judicial and arcane arm of the Government of Ra, they are an enigmatic and revered by the people of Ra. Nestled in a hidden, ethereal pyramid accessible only through mystical portals, this esteemed institution serves as the ultimate arbiter of magical law and order.
  • The Sunscale: The Sunscale Nomads are a nomadic faction of lizardfolk known for their mastery of desert survival and unmatched adaptability to the harsh arid environment. Composed of various lizard tribes united under a loose confederation, the Sunscale Nomads navigate the vast desert expanse in search of resources and opportunities.High Sandstrider Zal'Rathis leads the Sunscale.
  • Obsidian Claws Brotherhood: The Obsidian Claws Brotherhood is a secretive and militant faction of lizardmen who have embraced the ancient art of shadow and subterfuge. Shadowmaster Visk'thara leads the Obsidian Claws.

Galeo

  • Goldhammer Clan: The clan of High King Thorim Goldhammer of Galeo. He rules from the Dwarven citadel of Ashbourne. His rise to power was marked by a series of legendary exploits, including the forging of the mighty Thunderanvil, a warhammer said to channel the very thunderstorms of the mountain peaks.
  • Mountain's Fury Clan: A traditionalist and militaristic faction, the Mountain's Fury Clan adheres to the old ways of the Dwarven warrior culture. Led by the battle-hardened Bold Ironaxe, they prioritize military strength and the expansion of the kingdom's borders. Unsettled by what they perceive as a weakening of the warrior spirit under Thorim's rule, the Mountain's Fury Clan seeks to reclaim the glory of ancient conquests.
  • Forgebound Conclave: Comprising master craftsmen and artisans from various Dwarven clans, the Forgebound Conclave is a faction dedicated to the pursuit of unparalleled craftsmanship and technological innovation led by the enigmatic Veld Ironspark. Many of the Forgebound Conclave go on to find patronage in Tylaria despite historical animosity between the Humans and Dwarves.
  • Stoneheart Syndicate: A coalition of ambitious and wealthy Dwarven merchant clans, the Stoneheart Syndicate, has risen to prominence within Thorim's domain. Driven by the economic interests of the golden-eyed Thrain Oldhammer, they control vast subterranean trade routes and mines, accumulating wealth at the expense of traditional clan loyalties. While outwardly pledging allegiance to High King Thorim, the Stoneheart Syndicate pursues its own agenda, seeking to influence policy decisions that favor their commercial ventures

Others

  • Sanctum of Stars: The Sanctum of Stars is a scholarly faction devoted to the profound study of celestial mysteries and the cosmic energies that shape the very fabric of existence. Led by the venerable Archastronomer Seraphina Nightshade, the Sanctum of Stars believes that the positions of celestial bodies hold the key to understanding not only the past but also the unfolding destiny of the realms
 

Character creation

Dice Rolling:
We will be playing Pathfinder 2nd Edition with the Remaster. At the time of writing, the Remaster has not written by this author yet and all claims are pending discovery. The Obsidian Claws revere a mysterious shadow deity named the Void, and their members undergo rigorous training in stealth, illusion, and poison crafting.
Levels:
Starting level: 1
Ending Level: 5   Books allowed:
  • All Books
  • Uncommon Rarity or higher must be discussed with the GM
Character Motivation:
Your character can start with any motivation but at the end of the adventure they should be driven to attain Godhood.
Their reasons for striving to attain Godhood need not be complex but it should be easily expressed in character.
Planar traveler races:   Planestouched races are shunned and are extremely rare. They will have a hard time getting around and may even be attacked on sight in certain territories   Divinity:   The Gods are Dead. Your goal is to receive the spark of Divinity and ascend to Godhood   Party creation   The party will start already organised as an group, either established or new.