The World of Saga

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The year is 1897, the industrial revolution is gathering steam, a new age of exploration is spearheaded by a certain organization; the Explorer's Guild. From the famed Northwest passage to the deepest, untouched jungles, members of the Guild are unearthing ancient secrets. But some secrets are more dangerous than others. Curses, monsters, magic, all these things are real, though most people deny it. On the fringes of civilization, however, they can't be ignored.   Will you explore the untrodden paths and hidden places of the world? Will you brave curses and beasts or will you become their next victim?

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The Explorer's Guild

Pathfinder 1e

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