Exhaustion
Why Change Exhaustion
After trying to use it, looking at the rules and trying to find out how it should be used, I found that some of the changes made to 5e are why it is so difficult to use exhaustion such as change from things to reset at dawn to a reset after a long rest. In older editions it was possible for a party to just continue day and night if they just used potions of healing and there is where Exhaustion came in.
In 5e however, most characters cannot continue until they've had a long rest and will therefore never exert themselves enough to get exhaustion. So now onto the changes:
Long Rest
If a long rest is interrupted, the character can still finish the long rest, regaining all benefits from it except for the reduction in exhaustion level.
Taking damage during a long rest will carry over half after the long rest (if a character takes 20 damage, the character will regain all hit points -10 at the end of the long rest).
Healing Unconscious Creatures
If you are healed after dropping to 0 hit points, you need to make a CON save DC 10+[damage beyond 0HP], if you fail you suffer 1 level of exhaustion. When you are stable and wake after 1d4 hours, you do not suffer any exhaustion.
Casters
A caster out of spell slots can choose to take one level of exhaustion to cast a spell with an exhausted spell slot. After casting, the caster needs to make a CON save DC 10+[spell slot level * exhaustion level], if it fails the caster also falls unconscious (0 hit points but stable).
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