Teleportation in The Wheel | World Anvil

Teleportation

Teleportation magics are relatively commonplace within the Wheel. Though most individuals will never directly experience them, most benefit from them either directly or indirectly.   All teleportation over long distances is achieved through the use of teleportation circles. Construction of a teleportation circle is seen as a rite of passage for developing magic users, and is often the final test a student must pass before graduating from their master's tuition.   The many different styles of magic within the Wheel each have different methods of teleportation, though all share similarities as all magic finds it's source in Iae.   Most settlements contain a teleportation circle, allowing rapid travel between them. Only those gifted in the various magical arts are able to utilise a teleportation circle, though they are able to bring other individuals or goods with them. Across the world of Autumna, major trade routes of the most expensive and rarest trade goods move almost exclusively by way of teleportation, for whilst there is some inherent danger & limitations involved with teleportation, most consider the threat of bandits, monsters and the undead greater still.  

Limitations of Teleportation


  Whilst teleportation is possible between any two teleportation circles, the magic user activating the circle requires a recent and in depth knowledge of both the point of origin and the destination. This is usually achieved by spending an hour studying, or attuning, to a particular circle, & few are the individuals who can attune to more than 2 or 3 circles. Should an individual be absent from a circle for more than tenday, the attunement will be broken. These limitations result in most teleportation magics being utilised over relitively short distances, with the exception of professional logistic services who maintain routes between most major cities.  

Dangers of Teleportation


  Use of a circle by a trained and experienced magic practitioner is generally considered safe. The more people or materiel that is teleported at once, the greater the risk of mishap.   There are 4 main risks associated with teleportation - physical dislocation, temporal dislocation, soul detachment, and failure to materialise.  
Physical Dislocation
  The most common teleportation mishap, some individuals appear several hundred feet away from their intended magic circle. This is often fatal as an individual appears 200 feet in the air, or below ground. This effect has never been replicated through experimentation.  
Temporal Dislocation
  Another relatively common mishap is dislocation in time. An individual teleporting from 1 circle to another in the same Mortal Sphere usually takes no more than a few minutes. Occassionally a traveller will take hours or even weeks to arrive. There are even several reports of madmen claiming to have arrived decades before they departed, though these reports are unverified.  
Soul Detachment
  Rarely a traveller will arrive at their destination with no brain function. These people are technically alive, but are unable to respond to outside stimuli, resulting in them often dying of thirst within a few days. Examination or such cases by the Temple of Iae indicates that during their travel, the soul has become detached from the body. It is unknown what becomes of the soul in such cases.  
Failure to Materialise
  Rarest of all are cases where a traveller departs from their point of origin and never materialises. It is unknown what becomes of such individuals.  

Route of Travel

  The following is speculation by adepts of the Temple of Iae, conducting arcane experimentation on teleportation. Occasionally during teleportation, particularly during extremely long journeys or when a large amount of mass is being teleported, the traveller becomes aware of the space they occupy whilst teleporting. This space is usually reported as a great white empty expanse. There are often reports of ghostly figures or far off buildings as seen through a great mist. These reports become more common for frequent travellers, and in extreme cases there are reports of these figures turning violent. It is speculated that these figures are the cause of the worst mishaps that occur during teleportation. It has also been speculated that the white expanse is the City of Iae, and all teleportation passes through that divine realm.

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