The Strain Of Passion
Tell me the truth... Did I hurt anyone?
The Strain of Passion is often the first strain a practitioner of The Scarlet Arts learns. The strain focuses heavily on The Scarlet Rapture and The Passion. You learn to feel the surrounding blood through The Static, and can connect with the blood. When you enter The Passion, you will often seem unhinged. You experience every glorious death, every drop of adrenaline, and every victorious high as you roam the field of battle. They channel these things, harvest them, and as they do, the blood begins to flow to them like a magnet. This is the base strain and is required for all other strains.
Regardless of why, the addiction is there, and every practitioner risks falling into a downward spiral as they lose control of their passion. Every amount of blood harvested, every spell cast, every trait used brings them closer to this madness. It is important for a them to take great care.
They must use these gifts in moderation, lest they become uncontrollable, taint the blood, or kill themselves as much of Arcana Sanguis involves using one's own blood, and the high can cloud their judgement as they go to far in a fit of passion.
The Addiction
All practitioners are addicted to blood in one form or another. Some consume it and fall into the addiction through the unique power this consumption grants them. Others are addicted to the power of the spells and the sensations brought about by linking themselves with the blood split in battle. Others are simply addicted to the kill and the pain that proceeds it.Regardless of why, the addiction is there, and every practitioner risks falling into a downward spiral as they lose control of their passion. Every amount of blood harvested, every spell cast, every trait used brings them closer to this madness. It is important for a them to take great care.
They must use these gifts in moderation, lest they become uncontrollable, taint the blood, or kill themselves as much of Arcana Sanguis involves using one's own blood, and the high can cloud their judgement as they go to far in a fit of passion.
Every action involving blood is counted and for every 4 actions in a single encounter,
The character must roll a d6 on this table.
Dice Roll | Effect | 1 | Character enters a rage state and is no longer effected by pains or terror but suffers 1 DMG per turn. This effect last until the end of the encounter unless the character can make a successful composure roll. |
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2 | Character makes a critical error in their excitement, usually severing their own arteries. take 10 points of dmg |
3 | All blood the character harvests this encounter is tainted. |
4 | Character makes a terror roll at their own brutality. |
5 | Character gains 10 blood resources as the blood flows quicker. |
6 | Character summons a creature from The Wetworks and can control this creature, provided they have not lost control. |
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