The Guardians
The Guardians were created and convened in the Shadow of the Traveler to grant immortality and powers to mortals to push back the Void. The Guardians have grown to encapsulate Warlords who control regions of space and dedicated protectors of the Traveler and the Yggdrasil. No real unity exists within the ranks of those blessed by the Travelers light, all come from similar origins however, either dead heroes or those taken from simple lives to become warriors. The goal according to the ghosts is to push back the Darkness of the Void, however there is no unity in how that is achieved so the success is limited. On the upside you get to choose your own broad goals and missions beyond fight the Void as everyone does. The only catch is that one cannot leave a given Universe until every scrap of Void is gone, some trick of the Light forcing the issue, likely the Travelers will. The goal of many Guardians being to reach the prime Universe of former Asgard and the 9 realms. Until then its traveling the random paths of the World Tree to find new powers and abilities, with none to trust but your own ghosts.
Powers on offer: The Light expresses itself in many ways, often esoteric and far reaching, sometimes simply increasing your personal power
All DND classes
All attributes start at one point, all abilities start at zero, 28 points to start, for non power start(Non Isekai/Character Creation) begin with 2-5(still deciding) extra points that MUST go into non mystical skills or attributes, for power start(Isekai) begin with 2-5(Still Deciding) extra points that MUST go into mystical scores. Points convert at a 1-1 Ratio
Enhanced capabilities with raw light/access to one of the existing Light disciplines Arc Light is derived from the deep forces that bind together complex matter Solar Light is derived from the energy produced by quantum forces Void Light is derived from the dark energy of the vacuum 'beneath' matter The Traveler, Hovering inside the Kai controlled space around the World Tree, its Guardians occasionally assisting in its Defense
Ghosts, the means through which Guardians revive, if lost or destroyed a Guardian CANNOT revive, thus it is very important to keep them safe at all times
Powers on offer: The Light expresses itself in many ways, often esoteric and far reaching, sometimes simply increasing your personal power
All DND classes
All attributes start at one point, all abilities start at zero, 28 points to start, for non power start(Non Isekai/Character Creation) begin with 2-5(still deciding) extra points that MUST go into non mystical skills or attributes, for power start(Isekai) begin with 2-5(Still Deciding) extra points that MUST go into mystical scores. Points convert at a 1-1 Ratio
Enhanced capabilities with raw light/access to one of the existing Light disciplines Arc Light is derived from the deep forces that bind together complex matter Solar Light is derived from the energy produced by quantum forces Void Light is derived from the dark energy of the vacuum 'beneath' matter The Traveler, Hovering inside the Kai controlled space around the World Tree, its Guardians occasionally assisting in its Defense
Ghosts, the means through which Guardians revive, if lost or destroyed a Guardian CANNOT revive, thus it is very important to keep them safe at all times
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