Ragnar Odinsson
Ragnar Odinsson
Ragnar Odinsson
Medium Human Fighter , Neutral
Description
Ragnar Odinsson is a human Norseman from northern Sweden. Part of the old Geats tribe, he has fought his way up the ranks of the Swedish tribes, and won acclaim as a fighter, and an impartial arbiter amongst the same. He is loyal to no man or woman, and takes his job of military advisor and personal representative of the Swedish tribes as seriously as anyone. He is above average height, wiry, and has long light brown hair, with blue eyes. He dresses regularly in brown leather trousers, sturdy boots, and a green woollen top, usually covered in a gray woollen top with a hood. He fights with a long sword, shield, and has a long knife as a backup weapon. Usually wears a mix of leather and chainmail for protection.
Ideals
My people are the future of the north
Bonds
The tribes are everything
Flaws
No one is fully deserving of my allegiance
Suggested Environments
Usually Sweden, though can regularly be found in Norway, or Denmark. Sometimes his duties take him all round the coastal regions & tribes that make up the Baltic & North Seas.
Action Surge. Ragnar can make one extra action per combat turn. Indominable. Ragnar can reroll two failed saving throws abiding by the second roll. He needs a long rest after using them. Improved & Superior Critical. Ragnar scores a critical hit on a 18, 19 or 20. Remarkable Athlete. Ragnar adds half (rounding up) his proficiency bonus to any Strength, Dexterity or Constitution rolls that does not already benefit from a bonus. Proficiency Bonus: +5.
Actions
Multiattack. Ragnar makes three attacks with his long sword every round. Longsword. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit 7 1d8+3 slashing damage, or 8 1d10+3 slashing damage if using it two handed. Long Knife. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit 6 1d6+3 slashing damage. Shield Bash. As a Norseman, Ragnar has been trained to use his shield as a weapon hitting opponents with the boss or rim of it. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit 4 1d4+2 bludgeoning damage. The target must make a DC 12 Strength saving throw, or be pushed back 5 ft with this attack.
Wiry, tallish, Norseman Tattooed body Swedish descent.
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