Ragnar Odinsson Character in The True Dark Ages | World Anvil

Ragnar Odinsson

Ragnar Odinsson

Ragnar Odinsson

Medium Human Fighter , Neutral

Armor Class 16 (chains shirt, shield)
Hit Points 125 15d10
Speed 30ft

STR
16 +3
DEX
14 +2
CON
18 +4
INT
12 +1
WIS
13 +1
CHA
15 +2

Saving Throws Con +2
Skills Fighting Style - Duelling. When wielding one melee weapon in one hand and no other weapons, Ragnar gains a +2 to bonus to damage rolls with that weapon.   Second Wind. When injured, and when Ragnar's turn comes, he can use a bonus action to restore [roll1d10+15] hit points. He has to make a long rest to be able to use this again.   Fighting Style - Defence. When wearing his armour, Ragnar gains +1 AC.
Damage Resistances Cold
Senses passive Perception 12
Languages Common (Old Nord, Frankish, Saxon), Elvish, Dwarvish
Challenge 15


Description

Ragnar Odinsson is a human Norseman from northern Sweden. Part of the old Geats tribe, he has fought his way up the ranks of the Swedish tribes, and won acclaim as a fighter, and an impartial arbiter amongst the same. He is loyal to no man or woman, and takes his job of military advisor and personal representative of the Swedish tribes as seriously as anyone. He is above average height, wiry, and has long light brown hair, with blue eyes. He dresses regularly in brown leather trousers, sturdy boots, and a green woollen top, usually covered in a gray woollen top with a hood. He fights with a long sword, shield, and has a long knife as a backup weapon. Usually wears a mix of leather and chainmail for protection.

Ideals

My people are the future of the north

Bonds

The tribes are everything

Flaws

No one is fully deserving of my allegiance

Suggested Environments

Usually Sweden, though can regularly be found in Norway, or Denmark. Sometimes his duties take him all round the coastal regions & tribes that make up the Baltic & North Seas.



Action Surge. Ragnar can make one extra action per combat turn.   Indominable. Ragnar can reroll two failed saving throws abiding by the second roll. He needs a long rest after using them.   Improved & Superior Critical. Ragnar scores a critical hit on a 18, 19 or 20.   Remarkable Athlete. Ragnar adds half (rounding up) his proficiency bonus to any Strength, Dexterity or Constitution rolls that does not already benefit from a bonus.   Proficiency Bonus: +5.


Actions

Multiattack. Ragnar makes three attacks with his long sword every round.   Longsword. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit 7 1d8+3 slashing damage, or 8 1d10+3 slashing damage if using it two handed.   Long Knife. Melee Weapon Attack +7 to hit, reach 5 ft, one target. Hit 6 1d6+3 slashing damage.   Shield Bash. As a Norseman, Ragnar has been trained to use his shield as a weapon hitting opponents with the boss or rim of it. Melee Weapon Attack +5 to hit, reach 5 ft, one target. Hit 4 1d4+2 bludgeoning damage. The target must make a DC 12 Strength saving throw, or be pushed back 5 ft with this attack.


 

Wiry, tallish, Norseman Tattooed body Swedish descent.

Character Location
Current Location
Sweden
Alignment
Neutral
Children
Gender
Male
Eyes
Blue
Hair
Long light brown
Skin Tone/Pigmentation
Slightly pale
Height
5'9"
Weight
110 lb

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