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The Throne Wars

1st of Spring, 106 ER

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You hold land in the dangerous GREYMARCH under the rule of MARCHLORD EURION of [Castle]. Your lands form the bulwark against the depredations of raiders, wildlings and the Anghul Citadel-Thanes that threaten the lands of the One Kingdom.

The Lands of the One Kingdom and your Fallen House have a long and perilous history from the coming of the Dawn Men who formed the first Kingdom of the One Throne to their replacement by the High King of the Old Kingdoms. The High King’s reign was ended by treachery over two hundred years ago and a century later the remnants of the One King’s line returned from over the seas to take the Kingdoms by force.

With tension between the Houses; each of them hailing from Dawn Men, Old Kingdom, or other bloodlines, the Kingdom is a place of incessant plotting and war amidst a balancing act of remaining strong enough to fend off the threat of northern raiders and the giant-blooded Angul warbands.

The campaign centers on the actions of the Player-Knights as they ward attacks from the north and work amongst the Houses within the Kingdom to restore their own prominence.