Grandeur Feats
As you advance in level on any of your Grandeur class (or character level overall), you get access to additional feats involving the Grandeurs that gives additional prowers by wearing them
Benefit: Whenever you are alone fighting more than one opponent of your same Level/Encounter level, or just another Grandeur Wearer of your same level or over, you gain plus 50% HP (Rounded down), and you gain at double the rate of Emotion points (Whenever Stress or Motivation)
Benefit: At the moment you get this feat you become defied, becoming immoral and unable to age but still not except from being killed, and putting the first stone in the path of becoming a Deity, you gain the following traits:Your Type change to Outsider
Your HP becomes the maximum of each Hit dice
Your tactical land speed becomes 18 mts if you are a medium creature, 15 mts if you are small, and 24 mts if you are large
Immunity to Transmutation effects (but you can still use transmutations on yourself)
Immunity to Energy Consumption, Characteristic Consumption, Characteristic Damage
Immunity to Alienators Effects (charm, compulsion, phantasmagoria, patterns, and morality effects)
Gain Damage Resist 35/+4, doesn't stack with other damage resistances, but are applied when you get attacked by a +4 weapon or better
Gain Fire Resist 20
Gain 32 Spell Resist
Emotion points build at half rate when you aren't in battle
Able to manifest Splendor/Desolation mode at will, same as My Own World
Benefit: You become a living weapon that could kill even Gods, whenever you are fighting one or more creatures with more than five Level/Encounter Level/Challenge Rating, or another Grandeur wielder with the Godhood feat, you gain the following traits:Your HP becomes the maximum of each Hit dice
Your Bonus Base Attack becomes the same as your character level
The Manifest Splendor/Desolation and My Own World feats activate whenever you had or not the maximum of Emotion points
The bonuses/penalties granted by My Own World are the same as your character level
Gain Damage Resist 35/+4, doesn't stack with other damage resistances, but are applied when you get attacked by a +4 weapon or better
Gain Fire Resist 20
Gain 32 Spell Resist
Benefit: When your emotion is fueled with mostly Stress points, you can enter in the Desolation state. Most of the time, a Grandeur Wearer who shows their desolated self, they become the monstrous version of themselves, generated from their vices and fears. The bonuses get are related to the Grandeur you are wearing, you can activate/deactivate the state whenever you are fueled with stress
After deactivating the Manifest state, your character will become Fatigued (-2 Strength and Dexterity, unable to run or charge) until a number of rounds 2 times the rounds you had been in Desolation state, and you can't Manifest while you are Fatigued or Exhausted, and Desolation immediately ends when you are unconscious. And after deactivating the state for the first time, your body will become into to a humanoid form of your Desolated self
While in Desolation manifestation, you gain Motivation points half of the normal rate
Special: After doubling the normal limit of your character's Emotion on Incomplete Splendor state, you enter in the Desolation state and gain this feat whenever you level-up or not, but every time you reach the maximum stress you must do a Will Save (DC=10+Character Level) or you will become incontrollable until you get knock down; if you succeed the save (either the first time and after), you lose 2d6 Stress
Benefit: Whenever your Emotion is fueled with mostly Motivation points, you can enter in the Splendor state. Most of the time, a Grandeur Wearer who manifest their brilliant self, they manifest them in form of weapons and/or armor, resembling the best traits of them. The bonuses get are related to the Grandeur you are wearing, you can activate/deactivate the state whenever you are fueled with motivation
After deactivating the Manifest state, your character will become Fatigued (-2 Strength and Dexterity, unable to run or charge) until a number of rounds 2 times the rounds you had been in Splendor state, and you can't Manifest while you are Fatigued or Exhausted, and Splendor immediately ends when you are unconscious.
While in Splendor manifestation, you gain Stress points half of the normal rate
Special: After doubling the normal limit of your character's Emotion on Incomplete Splendor state, you enter in the Splendor state and gain this feat whenever you level-up or not
Benefit: Once you Manifest your Splendor/Desolation, all the area of 9mts per your character level at the moment of the activation of this feat, change into to an interdimensional environment based on the character thoughts, feelings, imagination, ect; While My Own World is activated one else aside of the allies and the current enemies of the Grandeur wearer can enter, exit neither, creating a battle ground when the objective is protect or defeat the Grandeur user who activated who manifested their Splendor/Desolation and their own world.
The Allies of the Grandeur user who use this ability, gain Motivation points at double the normal rate, and gain bonuses to all their attack, damage and skill checks equal to half of the Grandeur user level (Rounded down), and the enemies gain Stress points at double the rate, and gain penalty to all their attack, damage and skill checks equal to half of the Grandeur user level (Rounded up).
If two opposite Grandeur users who has this feat, manifest their Splendor/Desolation in the same period of time, stays the World of the user of higher level, if both characters had the same level, none of them will make the use of My Own World
If two or more allied characters/enemies Manifest their Splendor/Desolation at the same time, the environment will take the form of both (or more) users mind, but the bonuses/penalties granted by this feat doesn't stack, and only stays the bonuses/penalties of the character of higher level.
Whenever there is two characters v/s one who has this feat, or two or more characters with this feat in both sides, only stays the World of the group with more Character Encounter level or none
Benefit: The first time your HP becomes 0 or less in the day, your HP are totally healed when it happens, and you manifest your Incomplete Splendor, and if you had the capacity, your Splendor/Desolation and My Own World feats, whenever or not had maxed out your Emotion points
Fated to Fight:
Requirements: Incomplete Splendor Class TraitBenefit: Whenever you are alone fighting more than one opponent of your same Level/Encounter level, or just another Grandeur Wearer of your same level or over, you gain plus 50% HP (Rounded down), and you gain at double the rate of Emotion points (Whenever Stress or Motivation)
Godhood:
Requirements: Grandeur (Any) lv10Benefit: At the moment you get this feat you become defied, becoming immoral and unable to age but still not except from being killed, and putting the first stone in the path of becoming a Deity, you gain the following traits:
God slayer:
Requirements: Grandeur (Any) lv10, Fated to Fight, Never YieldBenefit: You become a living weapon that could kill even Gods, whenever you are fighting one or more creatures with more than five Level/Encounter Level/Challenge Rating, or another Grandeur wielder with the Godhood feat, you gain the following traits:
Manifest Desolation:
Requirements: Incomplete Splendor Class TraitBenefit: When your emotion is fueled with mostly Stress points, you can enter in the Desolation state. Most of the time, a Grandeur Wearer who shows their desolated self, they become the monstrous version of themselves, generated from their vices and fears. The bonuses get are related to the Grandeur you are wearing, you can activate/deactivate the state whenever you are fueled with stress
After deactivating the Manifest state, your character will become Fatigued (-2 Strength and Dexterity, unable to run or charge) until a number of rounds 2 times the rounds you had been in Desolation state, and you can't Manifest while you are Fatigued or Exhausted, and Desolation immediately ends when you are unconscious. And after deactivating the state for the first time, your body will become into to a humanoid form of your Desolated self
While in Desolation manifestation, you gain Motivation points half of the normal rate
Special: After doubling the normal limit of your character's Emotion on Incomplete Splendor state, you enter in the Desolation state and gain this feat whenever you level-up or not, but every time you reach the maximum stress you must do a Will Save (DC=10+Character Level) or you will become incontrollable until you get knock down; if you succeed the save (either the first time and after), you lose 2d6 Stress
Manifest Splendor:
Requirements: Incomplete Splendor Class TraitBenefit: Whenever your Emotion is fueled with mostly Motivation points, you can enter in the Splendor state. Most of the time, a Grandeur Wearer who manifest their brilliant self, they manifest them in form of weapons and/or armor, resembling the best traits of them. The bonuses get are related to the Grandeur you are wearing, you can activate/deactivate the state whenever you are fueled with motivation
After deactivating the Manifest state, your character will become Fatigued (-2 Strength and Dexterity, unable to run or charge) until a number of rounds 2 times the rounds you had been in Splendor state, and you can't Manifest while you are Fatigued or Exhausted, and Splendor immediately ends when you are unconscious.
While in Splendor manifestation, you gain Stress points half of the normal rate
Special: After doubling the normal limit of your character's Emotion on Incomplete Splendor state, you enter in the Splendor state and gain this feat whenever you level-up or not
My Own World:
Requirements: Incomplete Splendor Class Trait, Manifest Splendor/DesolationBenefit: Once you Manifest your Splendor/Desolation, all the area of 9mts per your character level at the moment of the activation of this feat, change into to an interdimensional environment based on the character thoughts, feelings, imagination, ect; While My Own World is activated one else aside of the allies and the current enemies of the Grandeur wearer can enter, exit neither, creating a battle ground when the objective is protect or defeat the Grandeur user who activated who manifested their Splendor/Desolation and their own world.
The Allies of the Grandeur user who use this ability, gain Motivation points at double the normal rate, and gain bonuses to all their attack, damage and skill checks equal to half of the Grandeur user level (Rounded down), and the enemies gain Stress points at double the rate, and gain penalty to all their attack, damage and skill checks equal to half of the Grandeur user level (Rounded up).
If two opposite Grandeur users who has this feat, manifest their Splendor/Desolation in the same period of time, stays the World of the user of higher level, if both characters had the same level, none of them will make the use of My Own World
If two or more allied characters/enemies Manifest their Splendor/Desolation at the same time, the environment will take the form of both (or more) users mind, but the bonuses/penalties granted by this feat doesn't stack, and only stays the bonuses/penalties of the character of higher level.
Whenever there is two characters v/s one who has this feat, or two or more characters with this feat in both sides, only stays the World of the group with more Character Encounter level or none
Never Yield:
Requirements: Incomplete Splendor Class Trait, Fated to Fight, EnduranceBenefit: The first time your HP becomes 0 or less in the day, your HP are totally healed when it happens, and you manifest your Incomplete Splendor, and if you had the capacity, your Splendor/Desolation and My Own World feats, whenever or not had maxed out your Emotion points
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