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Engager

Engagers are nomadic people with reptilian features and bounded to the fay; able to live in every environment and living thru hunting, foraging and trade

This Race has the following Race Traits:

  • Type: Fey (Reptilian)
  • Score Modifiers: Females: +2 Charisma and Intelligence, -2 Strength and Constitution. Males: +2 Charisma and Strength, -2 Intelligence and Constitution. Females are intelligent but yet weak, males are the opposite, but both are somehow alluring
  • Size: Medium (no size modifiers)
  • Base Speed: 9 mts (6 tiles)
  • Low-Light Vision (Ex): Engagers are able to see colors at the light of a torch or moonlight
  • Toxic Blood (Ex): Engagers commonly can poison wild animals by getting bitten and poison their weapon with their blood as swift action, said venom make 1 CON damage each round for 6 rounds, doing Fortitude saves (DC= 10 + 1/2 Hit Dice + Constitution mod.) each round to mitigate to the poison. Engagers can use this trait a number of times per day equal to their Constitution modifier (minimum 1)
  • Desert Runner (Ex): Engagers has +4 to Constitution and Fortitude checks to avoid fatigue and exhaustion, as well as any other ill effects from running, forced marches, starvation, thirst, and hot or cold environments.
  • Disguise (Sp): Engagers can use the spell Disguise as a caster of their level at will
  • Mayor Image (Sp): Engagers can use the spell Mayor Image as a caster of their level once in a day (DC= 13 + Charisma mod.)
  • Skill Bonuses: Engagers has +3 Survival, +2 Perception and Bluff, +1 Stealth
  • Automatic Languages: Silvain, Common; Additional Languages: any languages except druidic
  • Common Alignments: Mostly any chaotic alignments
  • Common Way: War (Males), Ancestry (Fay) (Females)

  • Aleatory Initial Age:

    Youth Adulthood Simple Work-out Harsh
    10 years 20 years +1d6 years +2d6 years +4d6 years
    • You can choose if you want your character start at their youth or adulthood
    • Intuitive, Work-out and Harsh Occupations will give your character a higher starter level

    Aging Effects:

    Middle Age1 Old2 Venerable3 Maximum Age
    250 years 375 years 500 years +6d100 years
    1. -1 Stg, Dex, Con; +1 Int, Wis, Cha
    2. -2 Stg, Dex, Con; +1 Int, Wis, Cha
    3. -3 Stg, Dex, Con; +1 Int, Wis, Cha

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