Player Character Item Creation
So you want to make a cool item for someone? Or do you want a cool item made for your character? This guide will help you to understand the philosophy and boundaries of Item Creation within the guild. It's important that so long as a Character displays IC abilities in creating something they can be approached to create things for other people. Be that food and potions or armor and weapons or even trinkets and runes. Azeroth has a massive variety of things that can be made and for all kinds of reasons. We love to incorporate the use of items into our character history, flavor, and the various aspects of the guild. Instead of just magically getting things going through the process of creating things can be a rewarding and RP filled experience.
What Counts as an Item?
An Item within this guild counts as anything that is carried on the individual AND gives a notable effect on them. So no, your underwear does not count as an Item unless you make it special underwear and we aren't that kind of guild!
How Many Items Can Someone Carry?
A fully maxed out inventory includes 8 slots for items. A player will have to carefully manage this inventory to build their character. Items cannot be held in reserve for players until they unlock their next inventory upgrade so if your character has items that they don't use or that won't fit in your inventory don't be shy about sharing! Giving items to other players is an amazing chance to RP. Additionally selling items for gold or for favors among NPCs is a perfectly viable way to get rid of unused items. Moreover, if Items are not used on a regular basis you might find Kireena Skyrunner coming to collect them for sale.Farflyer, Unblooded, Ally
Start with 2 inventory slots unlocked the moment you joinTribesman
Unlock 2 additional inventory slots by becoming a TribesmanBase Class
Unlock 2 additional inventory slots by hitting level 3 in your Base ClassPrestige Class
Unlock 2 additional inventory slots by hitting level 3 in your Prestige Class
What are the Types of Items?Weapons
Weapons are anything that can be used to inflict damage on an enemy. These can be things like axes and spears, or more improvised things like table legs or a mug. Weapons can be crafted by the tribe smiths or found on corpses after combat. Some weapons are enchanted or do special things in our Dice System. Weapons like this that are looted will come with an item card so you can better understand what you're holding.Armor
Armor is anything that is worn and protects you from harm. This includes shields, plate, chainmail, and leather armor. Armor can be crafted by the tribe smiths, or found on corpses after combat much like weapons. Some armor is enchanted or does special things in our Dice System. Armor like this that is looted will come with an item card so you can better understand what you're wearing.Consumable
Consumable items are anything that typically have a limited use. A potion, a fortified meal, dust and powder, special ammunition are all examples of consumable items. Unlike weapons and armor, consumable items typically are not cosmetic and provide a meaningful boost to your stats or give enhanced effects.Enchantments
Enchantments are scrolls, recipes, or reagents that enhance a weapon or piece of armor. Usually, these have limited uses, but might be learned by a skilled enchanter or magic-smith. These often require an Enchanter, Ritemaster, Runemaster, or Magic-Smith to apply to weapons or armor unless otherwise stated.
What are the Steps to Item Creation?
Item Creation is done in 4 basic steps; Planning, Approval, RP, Presentation
Step 1: PlanningFor the Player:
A player must seek out a crafter to creat their item. Utilizing the Rp Coordination Channel in Discord as well as the Custom Roles asined to crafters let it be known that you have an idea for an Item that you want to be created for your character. Come to the table with a solid idea of what you want to have created and what you would like it to do stat-wise, or story-wise for your character.For the Crafter:
When a Player lets it be known that they want an Item created set up a voice or text-based meeting to get details. Work with them on their initial idea and help to cultivate it. Bring in world-building, work to understand why they want the item in the story as well as mechanically, and remember to balance the item against character power scale as well as the system. Take very, very good notes!
Step 2: ApprovalFor the Player:
Nothing! You're off the hook for this one until the last stageFor the Crafter:
Use the link below to go to the Item Form Doc. This is where you will submit the coding for your proposed Item. Don't worry the steps are easy to follow! Once you fill out the form message a member of the Leadership Team. Once they review it and finish asking the necessary questions you'll return to the player with the finalized item and do a last double check that it's what they want.For the Leadership Team:
Once you are messaged that an Item has been submitted you will go over the item, double-checking the notes on the purpose and design of the item, power scale, and description of the item. Asking questions about the RP path that will take place for the Player in question to gain this item.
Step 3: RPFor the Player and Crafter:
Once the item is final now it is time to start RPing! The two characters will get together to perform an RP scene where one character is requesting the item from the crafter character. This is a chance to bond together ICly and to lay out the necessary materials for the item to be created. These materials are up to the crafter to decide. Usually, this will include two base materials and a miscellaneous item even for the most basic of items. The rarity of the items and how hard they are to get is tied directly to how powerful the item is.
For example a healing potion that heals for 1 HP may require that you go gather some Earthroot, and Peace Bloom on the mountains bordering Desolace and Mulgore on your next patrol as well as getting a glass vial from Kireena from the Storehouse. All very simple and can be done with minimal effort by the player character. A large item such as Kanatu's armor set required a trip the Hyjal to gather the Corehound Hide and bones, a deal struck with traders in Orgrimmar for the Elementium Ore, and many other items that took near 3 full months of RP, design, and quests to complete.
Step 4: PresentationFor the Player and Crafter:
Items take time to craft. Once all the materials are gathered by the player character they can be brought to the crafter. Large items that are powerful take a lot of time to craft, 1-2 weeks on average and displayed through RP from the crafter as well as in World Updates. Lesser items may take a 'day' or so to craft, or an RP scene with the crafter where the player character helps to create the item. Once an item is finished a separate RP scene is done so that the Crafter gets to present the cool item that was created! This is mandatory as it really helps to solidify the moment that a character gets an item that they have worked for.
Once this is done the Item will be added to the player character's D20 sheet to be used in events.
What Information do Crafters Need to Give?What We are Looking For
For crafters when you create an Item here it is important to keep in mind the D20 system and maintaining a balance between abilities, numbers, power scale, and useability. For some of you like potion makers, trinket crafters, enchanters, and the like, items will have a heavy emphasis on cooldown periods, limited uses, and regents to recharge items. For others like Smiths and Leatherworkers, you will have more of a focus on attunements, side effects, and repair needs.
There is no set ‘rule’ of how many effects or D20 stats an item can modify so please be conservative. The general idea is that the longer it takes to make or attune to an item the more powerful it can be. The effort from the player needs to be rewarded equally.
All Items must be looked over by a member of the Leadership Team before they are approved! Edits may happen between submission and publication but we will try our best to stay true to your original intent as creators.
Fairly obvious. We need a name for your item. If it is a standard name like “Healing Potion” that’s perfectly fine but custom made items or items that are one of a kind should have proper names.Type of Item
This is a single word or very few word phrases to indicate what type of item this is. You can add small descriptors like ‘One of a Kind Chest Piece’, ‘Custom Made Trinket’, ‘Skyrunner Artifact’ or something along those lines to give the item more indication of what it is but nothing overly longAcquisition
Indicate how a player got this item. Was it hand made by a character? Did they get it from a quest mission or from looting an enemy? This should be described in the past tense as if the player already had it. Because these are premade items that will be later added to a player it should reflect the ‘post getting’ timeline of the item not what they will have to do to get it. ie: "Made by Korgig" (correct) vs "Korgig will make this" (incorrect)D20 Modifiers
List any D20 Modifications that the item does to a player’s stat sheet. Not all Items have a D20 modifier. These are subject to edit by the Leadership Team.Special Effects
Describe, in a short way, any cool things that this item does. This is where you would list additional effects that have nothing to do with raw stat modifications. Does it turn your hair pink? Does it always point north? Does it only give light to the holder?This is also a great place to add limitations like charges, number of uses, and if it can be learned by a crafter.Attunement
Does a player have to attune to this item? Meaning, do they have to do additional work or RP after they get the item in order to be able to use it? For example, Wyvern Armor requires an additional event with the Wyvern Master done on the player’s own time to learn how to properly ride and maneuver with the armor in place. Once that is done the item can be used without hindrance.An Image
To bring an item to life we are adding in images to these creations. You can find a step by step guide on how to find images in the Google Doc below.Meta Data for the Leadership Team
This is where you will tell members of the Leadership Team how, on a meta-perspective, a player will get this item, where it comes from, any history that can be used in RP, any spoiler effects and abilities, previous owners, or anything you want us to know about the item. This will not appear on the website or Home Brewery so it can be as long as you like.
This is a note specifically for consumable crafters. Staying consistent is key when looking at reoccurring items. Once you create an Item it's highly encouraged that you keep note of it somewhere so that you can refer back to it. This is critically important because if you make a healing potion that heals someone for 1 HP, but then the next story arc you create the same healing potion with the same RP attached to it that heals for 3 HP there's a problem in continuity.
Things to Remember
- Don't exclude the NPCs! Many of our NPCs are master level creators so you are encouraged to go to them to get anything you need created. It's no fun RPing with yourself though so if you want to talk with an NPC to get something created for your character simply reach out to a member of the creative team!
- Be sure to include others! It's important that each crafter within the tribe gets a fair amount of use. That's part of why they created that aspect of their character. So spread the love. If you're a crafter yourself reach out to other crafters to get base materials (A rune may require special inks made by Enyetof and Vellum instead of parchment created by Mahala).
- Follow the Time Guidelines we use already! Unlike most Table Tops we don't use hours and days to indicate how long a buff will last. Time gets a bit wonky. So instead use the 'once per encounter', 'once per round', 'lasts x amount of rounds/encounters' type of terminology that we already use! If you have questions ask a member of the Leadership Team.
- Don't be afraid to World-Build! Creatine Items in WoW can sometimes be tricky as we don't have all the information we may like. Don't be afraid to use real-world examples and limitations on items and how they are created or get with a member of the Leadership team to see how we can get creative with these amazing creations!
- Add in some history! Nothing says cool like having a bit of history in your grasp as a Character. The Tribe has over one thousand years of IC history and lore and much of it is left ambiguous so that we can tie in amazing stories to the past. Why not items too? Creating an Item doesn't always have to be done from scratch. Items with history can add a lot to the story as well as the item itself. We do ask that Windwarriors and above are the only ones to receive Skyrunner Artifacts as they are so important to the lore of the tribe and wouldn't be passed out or searched for lightly!
- Consider how this affects your current play-style! When you receive an item it should change how you do things and how you play your character. Suddenly wearing a full set of plate armor will change your weight, movement and noise level. Is the weapon new to you? Does the armor glow making it impossible to stealth? Do the glass bottles your potions are in have the ability to break open if you thrash around the battlefield like a tornado?
Becoming a Crafter
While you can formally tell a member of the Leadership Team that your character is a crafter or someone that can hand out items and create quests for people this will automatically be given to your character once they display any amount of IC crafting ability. You'll be given a special role in the discord to indicate your character's specific item type as well as being listed in the Crafters and Tradesman of the Tribe list. This way anyone can contact you ICly to create items for their character using this form.
Cetegories and Current Crafters:
- Enyetof Stormstride- General and Master level Alchemy
- Harnor Skyrunner- Food and Drink Supplies
- Jaeva Leafmender- Healing balms, bandages, poultices, and medicinal tea
- Wal'ami- Poisons and Antidotes
- Garth Jahrling- Healing potions
- Korgig- Master Blacksmith and Journeyman Engineer
- Muuran Macecrafter- Blunt Weaponry
- Dursk Gorelock- Master Tailor
- Narv Hidecrafter- Master Leatherworker
- Mahala Farsinger- Apprentice Leatherworking
- Aja'it- Master Gemcutter and Jewelcrafter
- Elder Ruhanik Eyechaser- Exalted Master Enchanter, Exalted Master Trinket Maker
- Koza Steelheart Apprentice Tinket Creator
- Doomwinter- Apprentice Runecrafter