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Avkazûr was the southernmost of the kingdoms of Irëduin, and one of the few places at the Rim where the Great Waters did not fall off into the Endless Abyss.  

History Summary

After Tywell I's actions, the land that would become Avkazûr was conquered by a power-hungry warlord. The new kingdom remained apart from the others for a few years, then attacked the rest of Irëduin. After years of bloody war, they withdrew, emerging to attack every few decades. Frequently disrupted by rebellions, the original dynasty was broken, with a new dynasty continuing for a few generations at most. Few Jakovi ever died in their bed; most were assassinated or killed on the battlefield.

At the end of the Third Age, Avkazûr was conquered by a rogue Tiur, and used to almost annihilate the rest of Irëduin. After that, Avkazûr was contained by the Einheryari, and were not allowed to attack Irëduin ever again.

At the end of the Seventh Age, Avkazûr was conquered and destroyed by the Deathwatch.  


Avkazûrian culture revolved around war and fighting, and soldiers were the highest up in their strict caste system, apart from the Jakovi. Their primary god was Razu, the God of War, as well as Zauzon, the God of Death. Those who could fight were revered, and even noblemen knew at least the rudiments of battle. The Avkazûrians would send their children on raiding missions to other kingdoms to prove themselves, and the teenagers would not be considered adults until they had killed at least one foreigner in combat.

Caste System

In the Avkazûrian caste system, the Jakovi was highest up, with soldiers and warriors second. After that came the noblemen and women. Next were the scribes and keepers of lore. Below them were peasants, and then slaves, of which Avkazûr had many.

Judicial System

The Avkazûrian judicial system was much looser than other kingdoms, with no judges or juries. The only 'lawyers' were trained warriors hired to fight on the behalf of those who had complaints. Those who had complaints would fight in a trial by combat.

Trial by Combat

If someone had a grievance, they would bring it before the leader of their settlment, who would give the person use of the town or city arena. The person there was a grievance against would be challenged to single combat, and they would fight using the same arms and armour. Even sickness would not excuse the two parties from fighting. If the person who would be challenged was dead, the person most closely involved with the issue would fight instead. Richer Avkazûrians sometimes hired trained warriors to fight on their behalf.

The Avkazûrians viewed the trial by combat as a highly religious affair, and any interference was met with instant death. An official would preside over the fight and judge if an occurence was an interference or not, and decide the winner.  


Avkazûr was led by a Jakovi, who acted as a King or Queen with immense power. They had the capacity to declare war or peace, seize any plot of land they wanted, and order the execution of anyone, even someone in their court. Many of the Jakovi used this power for ill, and Avkazûrian politics held an international reputation for being corrupt and treacherous. Most of the lords in the court cared for nothing but their own power and gain, and were always trying to apease the Jakovi while sabotaging their compatriots. Despite their immense power, few Jakovi lived past fifty. The unsavoury politics rife in the court ensured that none of the nobles lived to see old age.  


The Avkazûrian military was the largest in Irëduin, and contained a large number of veterans, courtesy of the kingdom's many wars with the rest of Irëduin. It was also the most organised in the world, using coloured flags to retain contact with each part of the army. At night, they would substitute the flags for lanterns, and they would also use horn signals to communicate simpler messages.

The soldiers were highly disciplined with an extreme level of training; in a one-on-one fight, a regular Avkazûrian soldier could defeat a regular soldier from any of the other kingdoms. However, this strength was made up for in the fact that the same training was given to everyone; the commanding officers were no greater in combat than the soldiers they led. Thus, a trained force like the Royal Wardens from Errahôst or the Rangers from Tílunur could easily wreak havoc among the Avkazûrian army. In addition to this, Avkazûr lacked a strong force of mages; the average amount of battle-mages in the country's history was a single platoon, or about fifty men. Vulnerable as they were to magical attacks, the Avkazûrian army proved highly successful in defeating every force Irëduin sent against them. The only reason they were defeated was because of magic, and they kept trying to come up with new ways to defend against magic.
Geopolitical, Country
Training Level
Veterancy Level
Government System

Under a Defence Treaty

At War


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