Society of Magisters
The gift of peace
A small cobblestone building, contrasting with the bright, oak wood Order of Aeramen headquarters beside it, is nestled into the Liton Tais consulate district. You'd imagine nothing much went on down there. It seems true at first glance, diplomats milling about, poring over maps, chatting about trade, drinking beer and eating millet bread. But leaving the room, I had a gnawing sensation. As if the very plants around me were fading from color... as if my very life-force was being drained from me. I kept pressing on through the corridor despite my better judgement. A bright, young woman's voice interrupted my thoughts about how out of place this area seemed. "Hi there! It seems like you made a wrong turn... here, I'll guide you back to the diplomats' room!" I couldn't help but notice how warm, how crystalline the voice seemed, how she was the embodiment of kindness... yes, I had made a wrong turn right? But it had an edge, a hidden menace. As I was being led back towards the main room, I resolved to check back around here in the future.– Journal of diplomat, found after their mysterious disappearance
Due to TF needing info, this is written from the third person omniscient. This may spoil some of the plot of Mythos 1.3The Society of Magisters claims to be an organization that supports diplomacy and gives the gift of peace during a time of war. However, beneath the surface, they are an organization of a few thousand magisters who are capable of acts of luck-based magic. The magic is a delicate weapon, and if used imprudently, can take centuries to clean up. The magisters have decided to go into hiding, using the Society as a front. Their one golden rule is silence any threats.
The organization is headed by a Council of Grand Masters, with one representative from each kingdom and a few special representatives (Historian, Analyst, Logistician, Honorary GM), steering the Society's international strategy. Under the Grand Masters are the Grand Commanders. The Grand Commanders are responsible for the concealment of magic within their jurisdiction. One Knight-Commander is assigned to each base as the Grand Commander's aide. Underneath the Knight-Commanders are Lieutenants. Lieutenants are responsible for the well-being of his patrol and the maintenance of their base. They qualify by passing a proficiency exam. Finally, the boots on the ground are the Journeymen or Companions. Generally under one hundred years (40 Earth years) of age, they are still learning magic. Divided into squads of four and patrols of twenty, these are responsible for carrying out missions assigned by their Lieutenant.
Their mission is to maintain the gift of peace during this age of war.To enact that mission, they:
- Help refugees and others fleeing combat.
- Conduct youth messenger of peace educational groups.
- Offer safe spaces for diplomacy and discussion of war and politics.
- Rent some of their land for free to the needy.
Private AgendaDue to them being an organization to hide and research the use of magic, their private agenda is more straightforward. First rule is to silence any threats, internal or external. Second rule is to blend into humanity, so that said threats don't emerge in the first place. Third rule is to study the positive uses of magic. All magisters swear The Oath of Silence when joining the group.
Despite being a non-profit, Society assets have grown substantially from prudent investment. Even after the fall of the empire, they are the largest landowner, and leasing just half their land to others is enough to maintain their current expenditures. Excess wealth they have spent making prudent
bribesgifts to diplomats.
The Society of Magisters was founded by the Ironfoot Empire approximately 500 B.U. Any memory of magisters had by then long since faded into legend. The Society claimed to only want to keep the peace, and silently found and assimilated thousands of magisters. The Society's first Grand Master could see civil war on the horizon. The greatest magister of all time, he embarked on a ruthless campaign, killing all that were disloyal in the Society. Alas, despite his best efforts, the war could not be prevented, and he turned the Society's focus towards making sure no magisters got involved in the war. The human war's legacy would fade in decades, but if magisters fought, the scars would last millennia.
- Illicit, Front
- Related Ranks & Titles
- Controlled Territories
- Manufactured Items
- Notable Members
- Related Ethnicities
Luck-Intent System (see pillar two)
Medieval Merchant's House by Tim Knight
Membership:Magister Headquarters, █████ Province. Building burnt down mysteriously when Task Force ███ arrived on scene to seize materials.Excerpt from Aeramen Archives
Foundation of World:
The House Aban has given small amounts of funds to the Society of Magisters, and recognizes that they pursue a better future for the Ironfoot Isles. However, it strongly disagrees with the Magisters' pacifist stance, and that has led to relations that are lukewarm at best and icy cold at worst. This effect is compounded by the occasional Abanite attempts to "peek under the hood" at the Society.
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