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The Scape

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"There's a forgotten dream...   Was it a dream I can't remember?
Or a dream I won't remember?   Have I forgotten the dream?
Or has the dream forgotten me?   But surely there was a dream..."

- Opening of Klonoa 2: Lunatea's Veil; inspiration for campaign setting
  The scape is not a place but a space; one shrouded in light mists that host separate times and existences from one another. The inhabitants of these isolated spaces know not of its existence, and only of their own; but its inhabitants, deemed Travellers know that it--the Scape-- is the only thing keeping everything they have from perishing within the void. An ethereal ship adrift within a sea of black, the Scape hosts a myriad of living ecosystems called spheres, which support its systems through grids and keep it from taking on pitch. And yet, in spite of its complex systems and inhabitants, it too is but a bastion for the subconscious.   Beyond its knowledge exist the Dreamers; Children of mankind who possess the ability to transcend their consciousness and enter the worlds of The Scape through slumber. Their wills and imaginations manifest themselves in tangible ways that can affect an entire sphere; sometimes even an entire grid. And for that reason the Travelers toil to sift through the unintentional creations of those dreamers' subconscious, clearing out the destructive wills and maintaining the productive so as to keep Scape systems in tact. These dreamers can be quite chaotic however as they visit while dreaming. Because their subconscious minds are so deeply mired in ideas often beyond even their own control, they're prone to unexpected actions and considered extremely dangerous to interact with.   Though among them exist Lucids, or dreamers who retain their conscious minds when they sleep, they too can lose their minds. Especially under the duress of a stressful day, the subconscious thoughts of love, anger or fear, and possibly the active threat of the void seeping into their worlds and stealing their dreams away.   Roll your die and steel your thoughts, Dreamers... Tell us what you see through the window of your dreams.
  This world is a container that hosts both the fantasy worlds that Player Characters inhabit and a forth wall wherein external characters that inhabit those characters can exist. Campaign settings within this world allow and incentivize players to both gather additional information about the foes they encounter as their in-world PCs and gain additional boons from beyond the scape, granting the ability to save one's hard earned items and stats. However these boons come with new risks, including the threats of the void, the eyes of onlooking and judging fourth-dimensional beings, and the ability for character loss through void corruption or even the loss of the ability to dream. Players must stay on guard of both internal and external threats, all while handling a world which either doesn't understand or trivializes their existence as player characters playing player characters.

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