Cheat Sheet: Character Creation in The New World | World Anvil
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Cheat Sheet: Character Creation

You do NOT follow the rules as written in the PHB. This is a quick cheat sheet to what you get instead.  

Progressive Ability Scores

Base Ability Scores: All ability scores start off at 6, which equals a modifier of negative two.   Progression is Key: You start with 25 ability points which is sub-par but instead you gain points on a linear basis, increasing your power with each level. Use the tables on the right side for help with how much you can spend.   Ability Score Improvement: You may not increase your ability score when you gain ASI. Since you get ability points each level, ASI may ONLY be used to pick feats (or other features if you choose Red Pill for class).  

Race & Background

No matter what background or race you pick you gain the following benefits and nothing else from your background:  
  • Proficiency in one skill.
  • Proficiency in one language (on top of common).
  • Proficiency with a tool, kit, instrument or game.
  • Any one major racial feat or two minor ones.
  • Any one background feature (such as Shelter of the Faithful from the Acolyte)
 

Class

For Class you may choose to take the blue or the red pill. After you have made your choice there is no going back. If you pick blue pill, you use classes from the PHB or other offical WotC material (multi-classing included). If you pick Red Pill you class is custom and thus you gain only what you craft it to give you, which is balanced by the GM but no ideas as off limits.  

Growing Power

When you awoke deep inside the ruins of Kalevala you were weak and withered but your memories and powers quickly regenerate. Thus, you also gain(ed) these benefits:   Secret: Already the first day you remembered a secret about Kalevala. This is something unique to you that lays deep down at the very essence of your soul. Add one secret to your characters backstory connected to one of the memories from Kalevala's timeline.  
  • As a result of your secret you gain one background feature or custom minor benefit that is tied to your secret.
  Memory: A sudden flood of memories washed over you during your first couple of days and you remembered your profession.  
  • You gain proficiency in one Skill, tool, kit, instrument or game of your choice.
  The Great beyond: An agonizing trip to the great beyond discovered memories hidden deep in aether.  
  • You gain proficiency in one Skill and a Language or Double proficiency in a skill you are already proficient in.
  A mystical gift: You gain +2 ability points.
Available Ability Points
25 + 4 x Character Level
Ability Score Progressive Cost
7-10 1
11-14 2
15-17 3
18-20 4
 
Ability Score Total Point Cost
7 1
8 2
9 3
10 4
11 6
12 8
13 10
14 12
15 15
16 18
17 21
18 25
19 29
20 33

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