Path of the Druid in The Magitech Chronicles | World Anvil

Path of the Druid

They are the often hidden protectors and caretakers of nature. Many of them gardening their grove and worshipping their druidic gods, but every now and then Druids venture out to explore nature all over the universe.   Their knowledge comes from nature itself, and you may never find a better camping partner.   Through their Covenants, called Druidic Pacts, they can turn into animals, and even plants. And Dedicates who are following the Path of the Druid are very adapt in using those. Trust me, you don’t want to get punched by a tree.        

Skills and Mastery

  Druids gain Religion and Expertise (Nature) as masteries.   And they gain Expertise (Nature) at 3.      

One with Nature

  While in Animal Form (and other Druid forms), the Druid has Edge on all actions.      

Druidic Pacts

  Druidic Pacts are a special kind of Covenant, that allows the god to share their form with their believers. While powerful, these covenants are also limited to the druidic miracles, and thus many gods offer additional covenants.   Druids gain two Druidic Pacts at character creation and the Animal Form miracles from them.     You can find a full list of Druidic Pacts and Miracles here.

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