Demz Settlement in The Lost Lands | World Anvil

Demz

Built on a low hill with a clear view of the surrounding fields, Demz has low stone walls that frame several gates that enter the sprawling city. Positioned above the surrounding terrain, it is exposed to high winds and storms that race across the nearby plains during the spring and summer, so the buildings here are generally squat, low stone structures, many of which have deep foundations and basements. The main trade roads from Nains, Poiretre, and Sion enter the city through broad gates and meet in a large central square that is surrounded by shops, taverns, gambling houses, and brothels. Corrals and parking areas for wagons take up a large portion of the square.   The high winds that often batter Demz force Lord Tarquin to maintain cobblestone roads for the main streets of the city and to lay down gravel on the side roads. Exposed dirt is torn up and spun around by the winds and spread throughout the city. The small military contingent here is often tasked with maintaining the roads as well as actively patrolling all the trade routes in and out of the city.   Rich farms and fields surrounding the city support a variety of crops and a large dairy cattle industry. Cheeses of all varieties from Demz are considered a delicacy by many. Most are exported through Sion to other parts of Foere, but some are preserved and sent much greater distances.

Settlement


Demz, City of

Ruler
Lord Oton Tarquin

Government
feudalism

Population
6,512 (3,931 Foerdewaith, 910 human mixed ethnicity, 805 high elf, 653 Halfling, 121 half-elf, 67 Gnome, 25 other)

Languages
Common, Gasquen, Elven, Halfling, Gnome

Religion
Mitra, Thyr, Muir, Mick O’Delving, Dre’uain the Lame

Resources
grain, livestock (cattle), foodstuffs (cheeses), trade

Technology Level
High Middle Ages

Type
City
Owning Organization

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