Caer Cadwin Settlement in The Lost Lands | World Anvil

Caer Cadwin

Unlike the rest of the Daanite lands, Caer Cadwin is an unsavory place filled with uncouth and ill-begotten individuals. Thirty years ago, the king here died without an heir under mysterious circumstances. Since then, no one noble has been able to assert enough authority to seize control, and the town has descended into chaos. Brigands, thieves, and pirates moved into the power vacuum and took root in Caer Cadwin, including foreigners otherwise prohibited from living on the island.   Sadly, Caer Cadwin has a long history of posing a threat to its neighbors on Ynys Cymragh. It is said that, after the departure of the Hyperboreans, a king of Caer Cadwin was responsible for importing Heldring mercenaries to fight his wars against the other island kings and allowed them to settle in conquered lands as payment. While this led to the town’s brief control over much of the island, in the end the Heldring mercenaries overthrew their foolish patron and took his lands and began a war to seize the whole of Ynys Cymragh. Only the return of Daan likely prevented the complete conquest of the island.   Even so, not long ago, Caer Cadwin was a respectable town with a complement of doughty fishermen, dedicated shipbuilders, and soldiers serving Thyr. The death of the last king and the chaos that ensued wreaked havoc on the town and its countryside. The otherwise honest citizens, with nowhere to turn, succumbed to violent ways, either serving the bands of pirates or learning to coexist with the unsavory new residents. Now decadent and unforgiving, Caer Cadwin’s proud past is increasingly a distant memory.   No form of government currently exists in the town. However, several of the pirate clan leaders, recognizing that their freedom to reign is likely to eventually be threatened by the other kings of Ynys Cymragh, are reluctantly trying to work together to build a loose council or protectorate. At present, the odds of the success of this endeavor seem slim, as several pirate leaders instrumental in the formation of a council have recently been assassinated. Pirate ships patrol the waters along the coast to protect their new home from Daanites and Heldring warriors. More than 50 vessels now call Caer Cadwin their home port. Only a small group of hired mercenaries patrol the southern lands beyond the citadel walls.   While some dedicated followers of Thyr still exist within the community, most gave up hope and turned to a godless existence. The temple of Thyr has been closed for several years and looks to stay that way.   As the chaos in Caer Cadwin starts to threaten the other kingdoms of Ynys Cymragh, some of the other kings began to take notice. Nobles of Demetae and Dunkelding are beginning to consider a joint attack force to cleanse the northern village once and for all.

Settlement


Caer Cadwin, Town of

Ruler
none currently

Government
anarchy

Population
8,757 (4,997 Daanite, 3,760 various pirate and nomadic races)

Monstrous
pirates, slavers from the sea, and giant races from the Powyn Mountains

Languages
Common, Ogham, other mixed languages

Religion
no active, visible worship

Resources
fishing, shipbuilding, trading

Currency
bartering only

Technology Level
Iron Age

Type
Town
Owning Organization

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