Modern AGE Rules and Changes in The Long Journey Home | World Anvil
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Modern AGE Rules and Changes

The rules primer

The setting uses GRITTY game mode as per rules in the MODERN AGE rule book.

Character Creation

The characters are created using the rules laid out in the rule book with following exceptions:

  • Characters can choose a PROFESSION from SOCIAL CLASS +/-1 level from the SOCIAL CLASS bestowed by characters' BACKGROUND.
  • Character have to choose SOLDIER as second PROFESSION.
Instead of choosing SOLDIER'S FOCUS and TALENT, characters can chose one of following roles, which give access to different FOCUSES and TALENTS:
  • COMBAT MEDIC
    FOCUS: Intelligence (Medicine)
    TALENT: Emergency Care
  • GRENADIER
    FOCUS: Accuracy (Assault Rifles) if using RGP-40 or underslung Palladium-D, or Accuracy (Longarms) if using RPG-7
    TALENT: Pinpoint Attack or Demolitions Training (from the MODERN AGE COMPANION rule book).
  • INTELLIGENCE OPERATIVE
    FOCUS: Communication (Investigation) or Perception (choose one)
    TALENT: Intrigue or Observation
  • MACHINE GUNNER
    FOCUS: Accuracy (Machine Guns) or Strength (Might)
    TALENT: Rifle Style
    RIFLE STYLE Talent is extended to work with FOCUS: MACHINE GUNS, but when acquiring it, the character needs to choose the focus the talent works with: ASSAULT RIFLES, LONGARMS or MACHINE GUNS.
  • PRESS
    FOCUS: Communication (Bargaining or Persuasion) or Perception (Empathy)
    TALENT: Intrigue or Oratory
  • SHARPSHOOTER
    FOCUS: Accuracy (Longarms)
    TALENT: Observation or Scouting
  • SQUAD LEADER
    Requires choosing SOLDIER as first PROFESSION
    FOCUS: Communication (Leadership)
    TALENT: Inspire
  • TRANSLATOR
    FOCUS: Communication (Deception or Persuasion)
    TALENT: Linguistics

Equipment

Equipment is given based on the squad role chosen by the character:

  • COMBAT MEDIC
    Mini-Beryllium Carbine and 3 short mags of ammo (2 RELOADS each), 2 Emergency Aid Backpacks, Defibrillator, "MED" patch across the chest
  • GRENADIER
    Mini-Beryllium Carbine and 3 shorts mags of ammo (2 RELOADS each), and choice of RPG-7 and 4 RELOADS or RGP-40 grenade launcher and 3 RELOADS
    OR
    Beryllium AR and 5 mags of ammo (2 RELOADS each) and underslung Palladium-D grenade launcher with 9 RELOADS
  • INTELLIGENCE OPERATIVE
    Mini-Beryllium Carbine and 3 shorts mags of ammo (2 RELOADS each), Pyrite or P229 and 3 mags of ammo (2 RELOADS each), military-grade laptop with intelligence data and solar power bank (military grade)
  • MACHINE GUNNER
    UKM-2000M with two bags of ammo (9 RELOADS each), Pyrite or P229 and 3 mags of ammo (2 RELOADS each)
  • PRESS
    Is not part of Polish Armed Forces, so doesn't get the usual military gear, but instead has a buletproof vest and helmet with "PRESS" signs in capital letters and two days worth of military rations.
    Glock-19 and 2 mags of ammo (2 RELOADS each) hidden from sight, 2 digital cameras and a set of lenses, portable digital recorder, impact-resistant tablet, solar power bank (civilian grade)
  • SHARPSHOOTER
    Thorium Anti Materiel Rifle and 3 mags of ammo (2 RELOADS each), Pyrite or P229 and 3 mags of ammo (2 RELOADS each), Binoculars
  • SQUAD LEADER
    Mini-Beryllium Carbine and 3 shorts mags of ammo (2 RELOADS each), Pyrite or P229 and 3 mags of ammo (2 RELOADS each), Binoculars, Compass and Map set
  • ARMY TRANSLATOR
    Mini-Beryllium Carbine and 3 shorts mags of ammo (2 RELOADS each), Pyrite or P229 and 3 mags of ammo (2 RELOADS each)
    OR
    Beryllium AR and 5 mags of ammo (2 RELOADS each)
    Set of relevant translation dictionaries in book and Kindle form

All soldiers get military grade bulet proof vest, load bearing vest with poaches for keeping all equipment (mags, etc.), elbow and knee protectors, sunglasses, radio, 2 days worth of military rations, scarf.

Beryllium AR and Mini-Beryllium Carbines come with collimator sights (no magnification). There is one night vision scope x3 per squad managed and handed out by squad leader if necessary.

The Wolverine IFV carries additional reloads for 9x19mm (10 RELOADS), 5.56x45mm (20 RELOADS), 7.62 NATO (2 UKM-2000M bags). However, there are no additional RELOADS for the .40 S&W calibre.

Depending on other roles in squads, it will carry 4 RELOADS of sniper-grade .50 BMG for Thorium Anti Materiel Rifle, 4 RELOADS of grenades for RGP-40 grenade launcher, 12 RELOADS for Palladium-D grenade launcher and 4 RELOADS for RPG-7 rocket grenade launcher.

Weapon Capacity

Modern AGE weapon capacity rules are not in use. Instead the Infinity RPG system will be used with some adaptations.

Each weapon has a BURST characteristic in their profile. BURST denotes up to how many RELOADS can be spent during a single shooting action. Each RELOAD spent adds +1 to the ACCURACY test for the action. After all reloads from the magazine are spent, the magazine is empty and needs to be replaced. Weapons without BURST need to be reloaded after each shot, so each shot counts as a RELOAD.

Weapons that have a BURST characteristic of at least 1 count as having infinite ammo as long as they are fired in single shot mode (i.e BURST isn't used to provide bonus to ACCURACY test). This is represented by magazines being switched from half-dry to full in a lull of the fight, shooting shorter bursts to make up for the usage, or even reloading magazines whenever there is time.

Weapon Stats

All Pistols

FOCUS: PISTOLS


WEAPONDAMAGEMIN. STRI/P/BSTUN/WOUNDRES. TNROFRANGEBURSTRELOAD
Glock 191D6+3-1BW11SA30m1Minor
Pyrite2d60BW11SA50m1Minor
P2292d6+10BW11SA50m1Minor

All Longarms

FOCUS: LONGARMS


WEAPONDAMAGEMIN. STRI/P/BSTUN/WOUNDRES. TNROFRANGEBURSTRELOAD
Thorium Anti Materiel Rifle3d6+32BWN/ASS1000m1Major
RPG-73d6+63PW11SS200m01D6 Minor

All Assault Rifles

FOCUS: ASSAULT RIFLES


WEAPONDAMAGEMIN. STRI/P/BSTUN/WOUNDRES. TNROFRANGEBURSTRELOAD
Beryllium AR2D6+31BWN/AA500m2Minor
Mini-Beryllium Carbine2D6+10BWN/AA225m2Minor
Palladium-D(grenade)0I/BWN/ASS150m0Major
RGP-40(grenade)1I/BWN/ASA200m12 Major

All Machine Guns

FOCUS: MACHINE GUNS


WEAPONDAMAGEMIN. STRI/P/BSTUN/WOUNDRES. TNROFRANGEBURSTRELOAD
UKM-2000M2D6+62BWN/AA800m3Major

All Light Turret Cannons

FOCUS: LIGHT TURRET CANNONS2


WEAPONDAMAGEMIN. STRI/P/BSTUN/WOUNDRESOURCES TNROFRANGEBURSTRELOAD
30mm APFSDS-T3d6+3N/APMaimN/AA4000m2Major per bullet
30mm MPT-T/SD4d6+4N/ABMaimN/AA2000m2Major per bullet
UKM-2000C2d6+6N/ABWoundN/AA800m3Major

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