Dragons
Creatures of celestial construction and terrifying power, the dragons of Galea are finite beings, their spawn always lesser than the originals who have existed since before the Great Undoing. They have confounded scholars for generations, as their anachronistic behavior matches their seemingly pointless existence as guardians against a threat none can understand.
Can take myriad forms, and their primal form does not often resemble the usual dragons.
Each of the great dragons, who are theorized to have only been 12 in number, was a work of art. The dragonforgers took painstaking effort. Each scale a masterful stroke of color, each horn or claw a perfectly sharpened tool of heavenly steel, and every eye the stolen heart of a storm. Some have more than 2 wings or are wingless, are coated in resplendent, glimmering scales of striking color or are covered in chitinous plates. There are ancient stories of certain dragons with stinging tails, magical items, the ability to take the form of mist, even ones possessing more than one head. There are no common elements to dragons, scholars agree, for as soon as one is imposed on them, another specimen arises that challenges it.They are still commonly considered dangerous due to their vast immortal intellect, proclivity to madness, and impossible strength. The First Law It is folly to consider the dragons of today as once protectors of the realm, but no matter how bestial, how cruel the spawn of the ancient dragons have become, there is and will always be the first law. This ancient edict whispered by Aurum had the power to uproot an entire forest and boil a small sea, and today it is all but forgotten. It declared dragons as protectors and judges of the sentient races of Galea, unable to act in cruelty, greed, or selfishness unless it is proven to be for the good of mortals. Even today as generations after generations of dragons have forgotten their divine purpose, each is beholden to the law. Should a dragon be found and tried in a court (“tried” and “court” often vary according to circumstances), and a case built against them stating that they have broken the first law, the dragon is undone. His magic fails, his disguises fizzle, and he becomes judged. Once judged, a dragon must go about setting reparations for their crimes, but mind that dragons are as wily as they are intelligent, and before long you may find yourself serving a reptilian master with vast schemes.
Can take myriad forms, and their primal form does not often resemble the usual dragons.
Each of the great dragons, who are theorized to have only been 12 in number, was a work of art. The dragonforgers took painstaking effort. Each scale a masterful stroke of color, each horn or claw a perfectly sharpened tool of heavenly steel, and every eye the stolen heart of a storm. Some have more than 2 wings or are wingless, are coated in resplendent, glimmering scales of striking color or are covered in chitinous plates. There are ancient stories of certain dragons with stinging tails, magical items, the ability to take the form of mist, even ones possessing more than one head. There are no common elements to dragons, scholars agree, for as soon as one is imposed on them, another specimen arises that challenges it.They are still commonly considered dangerous due to their vast immortal intellect, proclivity to madness, and impossible strength. The First Law It is folly to consider the dragons of today as once protectors of the realm, but no matter how bestial, how cruel the spawn of the ancient dragons have become, there is and will always be the first law. This ancient edict whispered by Aurum had the power to uproot an entire forest and boil a small sea, and today it is all but forgotten. It declared dragons as protectors and judges of the sentient races of Galea, unable to act in cruelty, greed, or selfishness unless it is proven to be for the good of mortals. Even today as generations after generations of dragons have forgotten their divine purpose, each is beholden to the law. Should a dragon be found and tried in a court (“tried” and “court” often vary according to circumstances), and a case built against them stating that they have broken the first law, the dragon is undone. His magic fails, his disguises fizzle, and he becomes judged. Once judged, a dragon must go about setting reparations for their crimes, but mind that dragons are as wily as they are intelligent, and before long you may find yourself serving a reptilian master with vast schemes.
Civilization and Culture
Historical Figures
Ahmulmat, the Day, Ancient Sun Dragon
Tixtalanhi, the Night, Ancient Moon Dragon (name stricken from record)
Quinntethys, the Dusk, Ancient Cobalt Dragon
Vraodhigan, the Temperer, Ancient Emerald Dragon
Baldhuhir, the Buried, Ancient Onyx Dragon
Felldooar, the Stricken, Ancient Mercury Dragon
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