The merchants hall
The merchants hall is the guildhall of The Merchants Guild. It is in Harrlu, the The Merchants Guild’s center of power.
Purpose / Function
This is where the decision making of The Merchants Guild happens. It also has quarters for the leader, treasurer, the people who decide where to send all the merchants, and 45 merchants. There is also a place for guild meetings.
The quarters for the merchants were added, then expanded. The size of the place for guild meetings was doubled. More rooms for those who decide where merchants should go were added
The hall was built before Suberia’s dark age. In the dark age, the building fell into disrepair. Parts of the building were deconstructed for parts for shelters. When Kilkath began to reconstruct, this was the second building rebuild, after only the government building. When the empire fell, and the The Merchants Guild became more relied upon as source of power for Harrlu, the quarters for visiting member were added. When the number of merchants expanded, the hall part was increased in size, and the size of the merchants quarters were increased, from 30 to 45. More quarters were added for those who decide where the merchants should go