United Galaxy Templar Armed Forces (Templar Star Force)
Document written by: J’val Qinivar
Order to obtain the document: [Domino]
Content: This document will cover how the Templar Star Force works, their role within the Templar Armed Force, and their strategies.
While the other forces are important to the empire, they often forget the most critical of them all. Unlike them, we fight in the darkness of space with a limited line of sight. Unlike the other forces, we defend them from the horrors of space that can break any army.The Star Force is the most critical formation the United Galaxy has. It can defend systems, transport armies, and concur worlds. The Star Force’s spaceships are viewed by other empires to be crude and brutal in design. The Star Force is aggressive and will use the most potent of weapons. However, this will make them have less armour, meaning they would need to take out the enemy spacecraft before they can even land a hit.
Composition
Manpower
The total amount of personal is yet unknown. The amount of spaceships in their disposal is believed to be over one hundred million. With more being made every day by forge worlds throughout the empire, it is estimated that at least two ships are built every day with the amount of crew needed to maintain the mighty vessel.
Equipment
The equipment they are given will differ depending on the solar system, the ship, and the captain of the ship. Typically they would be given a set of uniform and a water bottle. Specialist equipment like power tools and space suits will be stationed at their designated work area.
Weaponry
The crew wouldn't be issued weaponry, because they will not be in any combat role. However, if the ship is under attack, there would be weapons stored in the armoury to defend the crew and the vessel. This is the list off the weapons that are commonly mass-produced and are placed in the ship.
[Shoota shield
SIZE:
6 feet tallTYPE:
shield and machinegun hybridRANGE:
200 meters effective rangeAMMO TYPE:
Slugger shellWEIGHT:
15 kilograms 30 kilograms (when ammo is loaded)MAX AMMO CAPACITY FOR ONE MAG:
250 A shield with a machinegun attached to it. This weapon was made to give cover to the user and make breaching difficult to the enemy.Lighting grenade
KILL RADIUS:
9 metersWEIGHT:
0.40 kilograms The lighting grenade was made for crowd control. Can either stun the enemy, paralyse, or kill them. Now the weapon is used by the empire for spaceship breaching.Microwave shotgun
SIZE:
60cm longTYPE:
energy shotgunRANGE:
100 meters effective range in water (50 meters effective range out of the water)AMMO TYPE:
puffer diskWEIGHT:
7 kilograms 8 kilograms (when ammo is loaded)MAX AMMO CAPACITY IN ONE MAG:
10 The microwave shotgun shoots a pulse of microwave radiation, the radiation produced by the weapon can go through almost any type of amours, shields, and surfaces.Vehicles
The Star Force has an extensive range of ships in their disposal. However, unlike other Templar Forces, they cannot customise their ships or create new ones. They all must follow the same template regardless of planetary resources or manpower to maintain the vessel. The list of ships in the Star Force are:
TROOP CARRIERS:
Light Reinforcer:
(common)SIZE:
750 meters in length (Class A)WEAPONS:
One Lindara pattern Kepler Heat Ray, two Gelian Blunder cannons, five light M2 Anti-light rockets lasersARMOUR:
Light heat and kinetic resistant armour plating, no material shieldsAMOUNT OF PASSENGERS IT CAN CARRY:
60,000AMOUNT OF CREW TO MAINTAIN VESSEL:
500AMOUNT OF VEHICLES IT CAN CARRY:
500Medium Reinforcer:
(common)SIZE:
800 meters in length (Class A)WEAPONS:
One Lindara pattern Kepler Heat Ray, two Gelian Blunder cannons, seven light M2 Anti-light rockets lasersARMOUR:
Two layers of heat and kinetic resistant armour plating, no material shieldsAMOUNT OF PASSENGERS IT CAN CARRY:
70,000AMOUNT OF CREW TO MAINTAIN VESSEL:
700AMOUNT OF VEHICLES IT CAN CARRY:
1,000World Invader:
(uncommon)SIZE:
1,200 meters in length (Class B)WEAPONS:
Two Lindara pattern Kepler Heat Ray, four Gelian Blunder cannons, ten light M2 Anti-light rockets lasersARMOUR:
Three layers of heat and kinetic resistant armour plating, light material shieldAMOUNT OF PASSENGERS IT CAN CARRY:
100,000AMOUNT OF CREW TO MAINTAIN VESSEL:
2,000AMOUNT OF VEHICLES IT CAN CARRY:
2,000Empire Crusaders:
(rare)SIZE:
2,000 meters in length (Class B)WEAPONS:
Two Lindara pattern Kepler Heat Ray, four Gelian Blunder cannons, twelve light M2 Anti-light rockets lasersARMOUR:
Medium heat and kinetic resistant armour plating, light material shieldAMOUNT OF PASSENGERS IT CAN CARRY:
120,750AMOUNT OF CREW TO MAINTAIN VESSEL:
2,250AMOUNT OF VEHICLES IT CAN CARRY:
10,000Empress War Bringers:
(only 5 are made)SIZE:
3,500 meters in length (Class C)WEAPONS:
One Lindara pattern Nova cannon, one Kilema pattern Kepler Heat Ray, eight Gelian Blunder cannons, twenty light M2 Anti-light rockets lasersARMOUR:
Two layers of Medium heat and kinetic resistant armour plating, medium material shieldAMOUNT OF PASSENGERS IT CAN CARRY:
200,000AMOUNT OF CREW TO MAINTAIN VESSEL:
8,000AMOUNT OF VEHICLES IT CAN CARRY:
20,000BATTLE CRUISERS:
Firefly Battlecruiser:
(common)SIZE:
600 meters in length (Class A)WEAPONS:
One Lindara pattern Kepler Heat Ray, two Gelian Blunder cannons, four medium range beam turrets, eight light M2 Anti-light rockets lasersARMOUR:
Thin layer of heat and kinetic resistant armour plating, no material shieldAMOUNT OF CREW TO MAINTAIN VESSEL:
500Dragonfly Battlecruiser:
(common)SIZE:
800 meters in length (Class A)WEAPONS:
One Lindara pattern Nova cannon, one Kilema pattern Kepler Heat Ray, four Gelian Blunder cannons, six medium-range beam turrets, ten light M2 Anti-light rockets lasersARMOUR:
Light heat and kinetic resistant armour plating, no material shieldsAMOUNT OF CREW TO MAINTAIN VESSEL:
700Locust Battlecruiser:
(uncommon)SIZE:
1,000 meters in length (Class B)WEAPONS:
Two Kilema pattern Nova cannon, one Kilema pattern Kepler Heat Ray, six Gelian Blunder cannons, eight medium range beam turrets, twenty light M2 Anti-light rockets lasersARMOUR:
Three layers of heat and kinetic resistant armour plating, light material shieldAMOUNT OF CREW TO MAINTAIN VESSEL:
1,000LIBERATORS:
Iron Liberator:
(common)SIZE:
950 meters in length (Class A)WEAPONS:
One Lindara pattern Kepler Heat Ray, one Kilema pattern Kepler Heat Ray, six Gelian Blunder cannons, six medium-range beam turrets, ten light M2 Anti-light rockets lasersARMOUR:
Three layers of heat and kinetic resistant armour plating, light material shieldAMOUNT OF CREW TO MAINTAIN VESSEL:
750Devastation Liberator:
(uncommon)SIZE:
1,200 meters in length (Class B)WEAPONS:
One Lindara pattern Nova cannon, one Kilema pattern Kepler Heat Ray, eight Gelian Blunder cannons, ten medium range beam turrets, eighteen light M2 Anti-light rockets lasersARMOUR:
Two layers of Medium heat and kinetic resistant armour plating, medium material shieldAMOUNT OF CREW TO MAINTAIN VESSEL:
1,100Fear Bringer Liberator:
(rare)SIZE:
3,500 meters in length (Class C)WEAPONS:
Two Kilema pattern Nova cannon, two Kilema pattern Kepler Heat Ray, ten Brillian Blunder cannons, twelve medium range beam turrets, thirty light M3 Anti-light rockets lasersARMOUR:
Three layers of Medium heat and kinetic resistant armour plating, medium material shieldAMOUNT OF CREW TO MAINTAIN VESSEL:
2,250War Bringer:
(Only 20 made)SIZE:
8,700 meters in length (Class D)WEAPONS:
Three Kilema pattern Nova cannon, two Godian pattern Kepler Heat Ray, twenty Brillian Blunder cannons, thirty medium range beam turrets, fifty light M3 Anti-light rockets lasersARMOUR:
Three layers of Medium heat and kinetic resistant armour plating, medium material shieldAMOUNT OF CREW TO MAINTAIN VESSEL:
5,900SPACE ASSAULT SHIPS:
War Fort:
(common)SIZE:
500 meters in length (Class A)WEAPONS:
Two Gelian Blunder cannons, ten medium range beam turrets, twenty light M2 Anti-light rockets lasersARMOUR:
Light heat and kinetic resistant armour plating, no material shieldsAMOUNT OF PASSENGERS IT CAN CARRY:
9,600AMOUNT OF CREW TO MAINTAIN VESSEL:
400AMOUNT OF VEHICLES IT CAN CARRY:
200Eternal Crusade:
(uncommon)SIZE:
750 meters in length (Class A)WEAPONS:
One Lindara pattern Kepler Heat Ray, two Gelian Blunder cannons, ten medium range beam turrets, twenty light M2 Anti-light rockets lasersARMOUR:
Three layers of heat and kinetic resistant armour plating, light material shieldAMOUNT OF PASSENGERS IT CAN CARRY:
29,400AMOUNT OF CREW TO MAINTAIN VESSEL:
600AMOUNT OF VEHICLES IT CAN CARRY:
500WARP CRUISERS:
Warp Cruiser:
(uncommon)SIZE:
2,500 meters in length (Class B)WEAPONS:
Two Brillian Blunder cannons, ten light M3 Anti-light rockets lasersARMOUR:
Light heat and kinetic resistant armour plating, no material shieldsAMOUNT OF CREW TO MAINTAIN VESSEL:
7,000Battle Warp Cruiser:
(rare)SIZE:
3,000 meters in length (Class C)WEAPONS:
Two Kilema pattern Kepler Heat Ray, four Brillian Blunder cannons, twenty light M3 Anti-light rockets lasersARMOUR:
Three layers of heat and kinetic resistant armour plating, light material shieldAMOUNT OF CREW TO MAINTAIN VESSEL:
10,000COMMUNICATIONS VESSELS:
Communication Vassal:
(common)SIZE:
750 meters in length (Class A)WEAPONS:
twenty light M2 Anti-light rockets lasersARMOUR:
Light heat and kinetic resistant armour plating, no material shieldsAMOUNT OF CREW TO MAINTAIN VESSEL:
800Battle Communication Vassal:
(uncommon)SIZE:
1,400 meters in length (Class B)WEAPONS:
One Lindara pattern Kepler Heat Ray, two Gelian Blunder cannons, four medium range beam turrets, eight light M2 Anti-light rockets lasersARMOUR:
Light heat and kinetic resistant armour plating, no material shieldsAMOUNT OF CREW TO MAINTAIN VESSEL:
1,200NAVAL CARRIERS:
Light Naval Carrier:
(uncommon)SIZE:
900 meters in length (Class A)WEAPONS:
ten light M2 Anti-light rockets lasersARMOUR:
Thin layer of heat and kinetic resistant armour plating, no material shieldAMOUNT OF PASSENGERS IT CAN CARRY:
The crew of the naval vesselsAMOUNT OF CREW TO MAINTAIN VESSEL:
600CAN CARRY:
Light to Medium naval vesselsHeavy Naval Carrier:
(uncommon)SIZE:
1,100 meters in length (Class B)WEAPONS:
ten light M2 Anti-light rockets lasersARMOUR:
Light heat and kinetic resistant armour plating, no material shields [h4AMOUNT OF PASSENGERS IT CAN CARRY: The crew of the naval vesselsAMOUNT OF CREW TO MAINTAIN VESSEL:
800CAN CARRY:
Medium to heavy naval vesselsPLANET KILLERS:
Planet Divider:
(Only 3 are made)SIZE:
10,000 meters in length (Class D)WEAPONS:
One Planet Cracker Cannon, Four Godian pattern Nova cannon, five Godian pattern Kepler Heat Ray, fifty Brillian Blunder cannons, hundred medium-range beam turrets, one hundred and twenty light M3 Anti-light rockets lasersARMOUR:
layer of heavy heat and kinetic resistant armour plating, heavy material shieldAMOUNT OF CREW TO MAINTAIN VESSEL:
70,000Structure
The Star Force has to types of command structures. Bridge and Fleet. Bridge is the command structure within the spacecraft, while Fleet is the command structure of mutable ships.
BRIDGE COMMAND STRUCTURE:
4 Crewmen make a team. A team is led by a Senior Crewmen.
5 teams make a section workers. A section worker is led by a Star Sargent.
10 section workers make a Hall. A Hall is led by a Star Lieutenant.
5 Halls make a Ship’s Crew. A Ships Crew is led by Second class Captain.
These numbers can change depending on the size of the ship. This form of command structure can easily be adjusted depending on the situation.
FLEET COMMAND STRUCTURE:
Fleet command structure are more complicated than the other command structures. The number of ships and types of ships needed to make a fleet is situational. Fleets will usually be made by solar system governments or minor sector governors. But it can change depending on what the situation is like taking over solar systems or defending planets. This form of organisation is confusing and is credited to be unorganised. The fleet command structure only works if everyone is cooperating and a system is made in place within the fleet that can make it function.Tactics
Unlike the other forces where their tactics are to play defensive, the tactics used by the Star Force is to play aggressive and rush the enemy. Bombarding the enemy with waves upon waves of blunder shells and Nova cannon rounds. Their role is to quickly take out enemy ships before they can even react.
Training
The recruit will be trained on how to live in a spaceship and how to maintain it. Each recruit will be taught how to use every specialist tool and equipment, fire and reload any weapon in the ship, and how to clean the engines. The recruit will be taught mathematics and physics and how it could be used for combat in space warfare. The training process will last typically for two years.
Logistics
Logistical Support
The Star Force will transport every templar forces throughout the stars. The Star Force will even protect them from enemy spacecraft, living or mechanical.
Auxilia
Templar Infantry Force
Will advance slowly and hunker down. They will have first contact with the enemy and will be assisted by the other forces while advancing.Templar Armoured Force
Will give the Templar Infantry Force cover fire, to aid them during their advancement.Templar Cavarly Force
Will protect the flanks and the rear of the Templar Armed Forces.Templar Naval Force
To aid the Templar Armed Forces during naval combat.Templar Artillery Force
Will bombard the area the enemy is, making their advancement difficult.Templar Magic Force
Magic users would assist the Templar Infantry Force during the advancement.Templar Realm Force
Angels and Demons would be attached to attack magic users or supernatural threats.Templar Knights
Enhanced Humans would be attached to take down high-value targets and positions to speed up their advancment.Templar Scribes
Will do admin work to keep the army running smoothly.Templar Elites
Will be advancing ahead of the Templar Infantry Force to map out enemy positions. Or they will do secret operations to attack highly defended positions, or take out high value targets.Templar Air Force
Will protect the other forces from enemy aircraft.Upkeep
The upkeep of each soldier can be around 3 - 2,000UD
The upkeep of each ship can be around 10,000 - 10,000,000,000UD
It’s up to the planet on how they pay for equipment and soldiers.
Recruitment
The recruit must be the age or equivalent of 16 years. The recruit will go through a physical test, and a physiological analysis to see if they are fit for maintaining the ship and its equipment. The recruit will also go through a test to see if they are smart enough to be a crew member of the empire's spacecraft. The planet will decide the test requirements and age to enter into the military.
History
One of the most important battles the Templar Star Force was a part of was the Battle for the heavens in 2229AD. The campaign was one of the first battles to have all five galactic empires fighting in one area. The battle was brutal, with over a few thousand of ships being destroyed with over millions of lives lost. The battle sparks many myths and legends, stories like the Thunder Child. The story goes that a United Galaxy ship called the Thunder Child single handily defeated two battle fleets of Revelation ships while only having one weapon in working condition and being manned by only twenty people.
Historical loyalties
Most of the soldier’s loyalists would be their home planet. Yet the soldiers would have extreme loyalties to their Empress, and High Generals that come from Earth.
Type
Space/EVA
Founding
2045
Overall training Level
Trained
Assumed Veterancy
Experienced
Used by
Ranks & Titles
Remove these ads. Join the Worldbuilders Guild
Three Questions
2) If the ships must all follow standard templates and must be manned according to official tables of organization, it would seem that less populated planets would end up building and manning the smallest and cheapest ships. Who decides what ships are built, who builds them, and how they are formed into units?
3) You don't really explain what the purposes of the various fleets are or how they are organized within the Star Force. What is the overall structure and mission of the Templar Star Force?
Sideways Observation
Grammar, Spelling, and Formatting
Final Thoughts