United Galaxy Templar Armed Forces (Templar Elites)
We are the more than just skilled soldiers, we have a specific role that the Knights have difficulties. While they take the battle to a more personal level, we take the battle near its end.The Templar Elites are one of the United Galaxy most professional formations in the Templar Armed Forces. The Templar Elites will conduct any near-impossible mission to promise victory for the empire by taking over enemy spaceships, reconnaissance, and bringing the battle to its end by using their wits and powerful weaponry.
Composition
Manpower
Equipment
Templar war suit mark II
The Elite forces use the Templar war suit mark II. The suit works similarly to the mark I, but it has further upgrades. The suit is equipped with bionic googles that can now see through mater to find any thermal readings, heartbeats, or sounds. The suit is also able to make the user survive in space for a short duration of time.MED KIT
The item is issued to every elite personnel to tend to their own wounds in battle. Like that will be an issue since they seem to never be able to get hit.SURVIVAL KIT
In case the elite is lost from their section, the kit has supplies that would last three days. Or more if they pack a sandwich than it would last for a month.Weaponry
ME57
SIZE:
50 cm (stock retracted) 60 cm (stock extended) longTYPE:
Assault RifleRANGE:
2,700 meters maximum, 400 meters effective rangeAMMO TYPE:
.223WEIGHT:
3,6 kilograms 4,1 kilograms (when ammo is loaded)MAX AMMO CAPACITY FOR ONE MAG:
50 The weapon was made by the Templar Order in the year 1998AD, now the Templar Armed Forces modified the weapon for modern combat. The weapon is very effective in close quarters combat, as the scope can see through light materials and able to detect any thermal readings.Lighting grenade
KILL RADIUS:
9 metersWEIGHT:
0.40 kilograms The lighting grenade was made for crowd control. Can either stun the enemy, paralyse, or kill them. Now the weapon is used by the empire for spaceship breaching.Microwave shotgun
SIZE:
60cm longTYPE:
energy shotgunRANGE:
100 meters effective range in water (50 meters effective range out of the water)AMMO TYPE:
puffer diskWEIGHT:
7 kilograms 8 kilograms (when ammo is loaded)MAX AMMO CAPACITY IN ONE MAG:
10 The microwave shotgun shoots a pulse of microwave radiation, the weapons radiation can go through almost any type of amours, shields, and surfaces.Defenders pistol
SIZE:
70mm longTYPE:
energy pistolRANGE:
300 meters effective range (150 meters effective range out of the water)AMMO TYPE:
core batteriesWEIGHT:
500g 1.5 kilograms (when ammo is loaded)MAX AMMO CAPACITY IN ONE MAG:
120 The weapon is a small sidearm used by both the military and the civilian population. Has a mode to stun or kill, the weapon is perfect for breaching.Stun rifle
SIZE:
60cm (stock retracted) 70cm (stock extended) longTYPE:
energy assault rifleRANGE:
200 meters effective rangeAMMO TYPE:
core batteriesWEIGHT:
5 kilograms 6 kilograms (when ammo is loaded)MAX AMMO CAPACITY IN ONE MAG:
100 Used by riot control, the rifle is excellent for stunning bigger creatures like the proxmonians and pure born.Stun grenade
STUN RADIUS:
6 metersWEIGHT:
0.35 kilograms The weapon is made to stun multiple targets at once, primarily used by the police and riot control.Vehicles
SPEAR HEAD
Used only by the Templar Elites, the vehicle is designed to pierce through the spaceships armour making the elites enter the ship and to conduct their mission. The vehicle can carry 15 members at once. The vehicle has defensive weapons to protect the shuttle from harm. These are four 75cal machineguns, 50 homing rockets, and a light laser.Structure
Tactics
Training
Logistics
Logistical Support
Auxilia
Templar Armoured Force
Will give the Templar Infantry Force cover fire, to aid them during their advancement.Templar Artillery Force
Will bombard the area the enemy is, making thei advancement difficult.Templar Calvary Force
To protect the flanks and the rear of the Templar Armed Force.Templar Naval Force
To aid the Templar Armed Forces during naval combat.Templar Star Force
Aid the Templar Forces in transportation to different planets. Or protecting them from space.Templar Magic Force
Magic users would assist the Templar Infantry Force during their advancement.Templar Realm Force
Angels and Demons would be attached to attack magic users or supernatural threats.Templar Knights
Enhanced Humans would be attached to take down high-value targets and positions to speed up the advancment.Templar Scribes
Will do admin work to keep the army running smoothly.Templar Infantry Force
Will advance slowly and hunker down. They will have first contact with the enemy and will be assisted by the other forces while advancing.Templar Air Force
Will protect the other forces from enemy aircraft.Upkeep
Recruitment
History
Historical loyalties
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You could consider populating the side panel with hooks to the various things you mention in the main panel. Stuff like, who/what the Templar Armed Force is, any particular training facilities they are currently using, any wars they're currently really active in. The side panel might also be a good place to put some of the equipment, since they really make the main panel quite long right now.
recognisance = reconnaissance And do you mean they're taking over ships to recon them, or do you mean they do everything from taking over enemy spaceships to reconnaissance? It's a bit unclear. Hikes? Also, more information of how they integrate magic and demons would be neat! That sounds like a real game-changer and is much more interesting than a lot of the typical soldier-y stuff. How does that change how they work, how they structure and how they operate? Are there enchanted guns? Magic bullets? +2 Orbital Cannons?Creator of Araea, Megacorpolis, and many others.
I thank your criticism, and I hope I fixed some things. Now some question time. Demons and magic aren't much of a game changer anymore. While there is some powerful spells and uses for demons, there are hundreds of ways to counteract magic, usually with void tech (which is able to turn off magical energy). While magic is insane, there is always a bigger fish. Enchanted weapons can be excellent but there is a problem, and that is manufacturing. It is challenging to enchant weapons for trillions of soldiers and can be quite costly, so they would only give them the weapon and give them the option to enchant it to suit their purpose. Now the Templar Armed Force needs its own article to explain what it is. There is a lot of problems about the military that brings complications and explains how they go to war in general. Which I will place the article on the side panel when it's done. The Templar Elites don't have any training facilities, as it is the planets responsibility to train them up to the force's standards. Which is a problem for the force because each planet is different in terrain and income. Which you can think the planets might not meet the demands of the force so they will outright lie. Hopefully, this answers your questions if you have any more I will answer them.