Priest Profession in The Frostlands | World Anvil
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Priest

DESC

CORE STATS

Key Abilities

STRENGTH or DEXTERITY

Hit Points

10 plus your Constitution Modifier

INNATE SKILLS

Perception

  • Trained in Perception

Saving Throws

  • Expert in Fortitude
  • Expert in Reflex
  • Expert in Will

Skills

  • Pastor: Trained in Religion
  • Priest or Faith Keeper: Expert in Religion
  • Pastor: Trained in a number of skills equal to 3 plus your Intelligence modifier
  • Priest or Faith Keeper: Trained in a number of skills equal to 2 plus your Intelligence modifier

Attacks

  • Trained in simple weapons
  • Trained in unarmed attacks

Defenses

  • Untrained in all armor
  • Expert in unarmored defense

FEATS

Deadly Simplicity

Level

1

Traits

Priest, Medic

Requirements

Deity with a simple favored weapon   Trained with your deity’s favored weapon

Trigger

None

Description

Your deity’s weapon is especially powerful in your hands. When you are wielding your deity’s favored weapon, increase the damage die size of that weapon by one step. If your deity’s favored weapon is an unarmed attack (such as a fist, if you worship ###) and its damage die is smaller than d6, instead increase its damage die size to d6.

Mountain Stance

Level

1

Traits

Priest

Requirements

You are unarmored and touching the ground.

Trigger

None

Description

You enter the stance of an implacable mountain—a technique first discovered by dwarven monks—allowing you to strike with the weight of an avalanche. The only Strikes you can make are falling stone unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the forceful, nonlethal, and unarmed traits.   While in Mountain Stance, you gain a +4 status bonus to AC and a +2 circumstance bonus to any defenses against being Shoved or Tripped. However, you have a Dexterity modifier cap to your AC of +0, meaning you don’t add your Dexterity to your AC, and your Speeds are all reduced by 5 feet.

Holy Sermon

Level

1

Traits

Priest

Requirements

Must be a Priest or Faithkeeper

Trigger

None

Description

You combine holy energy with your attacks to damage demons, devils, and their evil ilk. Add +2 to all rolls against small and medium demonic creatures and +1 to all rolls against large demonic creatures.

Exacting Strike

Level

1

Traits

Priest, Guard, Press

Requirements

Must be a Faith Keeper

Trigger

None

Description

You make a controlled attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect.   Failure This attack does not count toward your multiple attack penalty.

Career

Payment & Reimbursement

  • 15 Jewels per Day
  • Free Housing
  • Free Food Rations

Other Benefits

  • Access to all Religious Sites.
  • Faith Keepers have access to Capital Tower like Guards.

Perception

Demographics

There are twenty-two in the religious professions.   There are eight Pastors, four Priests, and ten Faith Keepers.

Operations

Tools

  • Bible of Religion of Choice
  • Weapon of Choice by Deity if Applicable
  • Lantern
  • Backpack
  • Bedroll
  • Flint and Steel
  • 50 Feet of Rope
  • Climbing Gear
  • Waterskin

Workplace

Priests work in the various religious sites around the city. Pastors often man the smaller Prayer Houses around the city, while Priests can be seen both in Prayer Houses and the Grand Temple. Faith Keepers work solely in the Grand Temple.
Type
Religious
Demand
Low

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