Priest
DESC
CORE STATS
Key Abilities
STRENGTH or DEXTERITYHit Points
10 plus your Constitution ModifierINNATE SKILLS
Perception
- Trained in Perception
Saving Throws
- Expert in Fortitude
- Expert in Reflex
- Expert in Will
Skills
- Pastor: Trained in Religion
- Priest or Faith Keeper: Expert in Religion
- Pastor: Trained in a number of skills equal to 3 plus your Intelligence modifier
- Priest or Faith Keeper: Trained in a number of skills equal to 2 plus your Intelligence modifier
Attacks
- Trained in simple weapons
- Trained in unarmed attacks
Defenses
- Untrained in all armor
- Expert in unarmored defense
FEATS
Deadly Simplicity
Level
1Traits
Priest, MedicRequirements
Deity with a simple favored weapon Trained with your deity’s favored weaponTrigger
NoneDescription
Your deity’s weapon is especially powerful in your hands. When you are wielding your deity’s favored weapon, increase the damage die size of that weapon by one step. If your deity’s favored weapon is an unarmed attack (such as a fist, if you worship ###) and its damage die is smaller than d6, instead increase its damage die size to d6.Mountain Stance
Level
1Traits
PriestRequirements
You are unarmored and touching the ground.Trigger
NoneDescription
You enter the stance of an implacable mountain—a technique first discovered by dwarven monks—allowing you to strike with the weight of an avalanche. The only Strikes you can make are falling stone unarmed attacks. These deal 1d8 bludgeoning damage; are in the brawling group; and have the forceful, nonlethal, and unarmed traits. While in Mountain Stance, you gain a +4 status bonus to AC and a +2 circumstance bonus to any defenses against being Shoved or Tripped. However, you have a Dexterity modifier cap to your AC of +0, meaning you don’t add your Dexterity to your AC, and your Speeds are all reduced by 5 feet.Holy Sermon
Level
1Traits
PriestRequirements
Must be a Priest or FaithkeeperTrigger
NoneDescription
You combine holy energy with your attacks to damage demons, devils, and their evil ilk. Add +2 to all rolls against small and medium demonic creatures and +1 to all rolls against large demonic creatures.Exacting Strike
Level
1Traits
Priest, Guard, PressRequirements
Must be a Faith KeeperTrigger
NoneDescription
You make a controlled attack, fully accounting for your momentum. Make a Strike. The Strike gains the following failure effect. Failure This attack does not count toward your multiple attack penalty.Career
Payment & Reimbursement
- 15 Jewels per Day
- Free Housing
- Free Food Rations
Other Benefits
- Access to all Religious Sites.
- Faith Keepers have access to Capital Tower like Guards.
Perception
Demographics
There are twenty-two in the religious professions.
There are eight Pastors, four Priests, and ten Faith Keepers.
Operations
Tools
- Bible of Religion of Choice
- Weapon of Choice by Deity if Applicable
- Lantern
- Backpack
- Bedroll
- Flint and Steel
- 50 Feet of Rope
- Climbing Gear
- Waterskin
Workplace
Priests work in the various religious sites around the city. Pastors often man the smaller Prayer Houses around the city, while Priests can be seen both in Prayer Houses and the Grand Temple. Faith Keepers work solely in the Grand Temple.
Type
Religious
Demand
Low
Remove these ads. Join the Worldbuilders Guild
Comments