Engineer
DESC
CORE STATS
Key Ability
INTELLIGENCEHit Points
8 plus your Constitution ModifierINNATE SKILLS
Perception
- Trained in Perception
Saving Throws
- Expert in Fortitude
- Expert in Reflex
- Trained in Will
Skills
- Trained in Crafting
- Trained in a number of additional skills equal to 3 plus your Intelligence modifier
Attacks
- Trained in simple weapons
- Trained in explosive devices
- Trained in unarmed attacks
Defenses
- Trained in light armor
- Trained in unarmored defense
Feats
Chemical Savant
Level
1Traits
EngineerRequirements
Trained in CraftingTrigger
NoneDescription
You can identify chemical items quickly. When using the Crafting skill to Identify Chemistry on a chemical item you hold, you can do so as a single action, which has the concentrate and manipulate traits, instead of spending 10 minutes. If you have the formula for the item you are attempting to identify, you gain a +2 circumstance bonus to your check, and if you roll a critical failure, you get a failure instead.Far Lobber
Level
1Traits
EngineerRequirements
NoneTrigger
NoneDescription
You’ve learned how to throw a longer distance. When you throw an explosive device, it has a range increment of 30 feet instead of the usual 20 feet.Quick Bomber
Level
1Traits
EngineerRequirements
NoneTrigger
NoneDescription
You keep your bombs in easy-to-reach pouches from which you draw without thinking. You Interact to draw a bomb, then Strike with it.Research Fields
Mechanical
You specialize in machines, mechanisms, and anything that can operate. You can more easily repair (+2) machines than your untrained acquaintances. You also know how to create small traps with available materials.Bomber
You specialize in explosions and other violent chemical reactions. You start with the formulas for two 1st-level explosive devices in your formula book, in addition to your other formulas. When throwing a bomb with the splash trait, you can deal splash damage to only your primary target instead of the usual splash area.Roboticist
You specialize in the creation, operation, or otherwise of robotics, namely Automatons. Whenever robotics is involved, you get a +2 modifier to all skill checks involved. Being in the presence of Automatons will raise your Sanity temporarily by +1.Career
Qualifications
- Must be intelligent
- Must be able to work with hands
- Must be able to come up with designs
Payment & Reimbursement
- 35 Jewels per Day
- Free Housing
- Free Food Rations
Other Benefits
- Access to Workshops
- Easier Access to Materials for Crafting
Perception
Demographics
There are twenty-two engineers in New Chesnow.
Operations
Tools
- Ten Explosive Devices
- Repair Kit
- Lantern
- Backpack
- Bedroll
- 50 Feet of Rope
- Climbing Gear
- Waterskin
Workplace
Engineers typically work in the City Workshops, however they can sometimes be seen around the Factory, Hospital, Capital Tower, and the parks when looking for ideas.
Alternative Names
Builder, Mechanics
Type
Engineering
Demand
Medium
Legality
Legal
Related Locations
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Comments