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The Court of Fey

The Court of Fey is a plane of existence that is home to the faeries and similar creatures. It is a place of strange magic and exotic dangers, as well as picturesque beauty and creatures of unflappable goodness. This was the realm of the elves before they conquered the material world, although it was not their original home.
Lay of the Land
  • Kingdom of the Fairy-Folk: This plane is home to all manners of playful creatures, including pixies, dryads, satyrs, etc. Outsiders must contend with their strange logic and mischievous natures. Self-important adventurers
  • Verdant and Beautiful: The Court of Fey is a land carpeted in thick forests and fields alive with flowers. The air is always warm, water is always clear and shimmering, and the sky eternally burns with the light of a setting sun. It represents the cosmic force of Good.
  • Magical Anomalies: Inexplicable forces are at work here; travelers sometimes return from the Court of Fey, only to find years have passed in their absence, or have their minds wiped of all memory of the strange place.
Dangers to Dare
  • Displacer Beasts: These monstrous predators, like great panthers with tentacles sprouting from their shoulders, hunt in the Court of Fey for sport as much as they do for food. They fill a similar ecological role to wolves, but are far more dangerous.
  • Feral Flora: Likewise, the magic that pervades this place can cause the very plant-life itself to take on a predatory nature; carnivorous plants, choking vines, hallucinogenic fungi, and other such horrors.
  • Dark Sisterhood: Hags, some of the only evil fey, dwell on the border between the Court of Fey and the material world, and travel freely between the two, spreading mayhem and misfortune wherever they go. They are not terribly powerful, but hags are clever schemers who are fond of recruiting mortal agents.
Folk & Friendship
  • Sprites: The wee folk stand about eight inches tall, but their bravery renowned among the fey, their culture uncharacteristically warlike. They are lightning-quick, attacking with daggers and small bows, and their skill in battle is not to be underestimated. The sprites consider themselves the mortal enemies of hags, and any enemy of the hags is a friend of the sprites.
  • Faerie Dragons: The goodliest fey of all, they say! Faerie dragons are incredibly wise and kind, and the older ones wield powerful magic, but not terribly powerful critters -- their small frames and butterfly wings attest to this fact. They are the favored targets of hags' hunger and cruelty.
  • The Host of Fools: This clannish group of bards and jesters travels the Free Kingdoms; they are human , but they make their home here with the use of powerful magic, taking advantage of the time dilation and natural beauty to perfect their art.
Dungeons to Delve
  • Brambledoom, the Maze of Woe: The thorn-bushes here are so thick as to render it a literal labyrinth of vegetation, miles wide. Due to its defensible position and gloomy appearance, many hags make their lairs here. Fey rumors say that the Hag Mother dwells at the maze's center.
  • Elf-Ruins: Before establishing the Empire of Alphos, another kingdom of elves rose and fell here. Vine-choked ruins of elven-make can be found in the Court of Fey.
Other Fey-Folk
  • Boggles are a bunch of weird little creatures that lack the intelligence to be considered a humanoid, but have the ability to teleport and exude slippery mucus to avoid predators.
  • The most territorial of the fey are dryads, who are bound to trees and other fixtures of natural beauty. They do not abide intruders, but the fact that they are unable to leave their homes means they sometimes must rely on strangers to carry out tasks for them.
  • The fomorians are to the Court of Fey what the giants are to the material world. They are extremely, impossibly ugly (supposedly a curse put on them by the hags), and live underground. This means they occasionally find their way into the Lands Below in the Free Kingdoms.
  • Meenlocks can be found in the service of hags as spies and scouts. But, most notably, they use powerful psychic abilities to invade the dreams of humanoids, driving them insane and slowly twisting them to resemble their own horrible form: a yellowish, hunchbacked humanoid with glassy eyes, mandibles, and crab-like claws.
  • Satyrs are capricious hedonists with the legs and horns of goats. They are not evil, but can be mischievous. They adore fame and attention, and coupled with their musical talent and natural charisma, satyrs get everything they want through flattery, persuasion, and bluffing.
Alternative Name(s)
The Feywild, the Faerie Plane
Type
Dimensional plane

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