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The Five Lands (The World of Loss)

The Year of Prophecy, 725 CE

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Editorial Team

The Five Lands is a world of large islands separated by vast oceans. Collectively the islands are known as the Five Lands and each island has a different biosphere. Each island is the original birth island for each of the five races. The islands themselves were crafted by the Progenitor Gods and formed each island in their personal view of paradise for the people they formed. The Five Lands are spread far and wide and it is difficult to travel between each islands. As discoveries in seafaring and magic were made greater ships began to wander the long oceans. Eventually colonization between peoples and islands began and the world was mixed in opposition to the will of the Progenitor Gods.   The land of men, known as Te'vin is a vast land dominated of plains and grasslands interspersed by strong mountain ranges and the occasional deep forest or desert. Magic was common across all Lands and it wasn't until The Sundering that all went ill. The Sundering occurred many years ago, some say over a thousand, and at that time magic evaporated out of the world and those races closest to it and bound to magic were forced into hiding and seclusion. Men were not bound to magic and had always sought to dominate rather than harmonize with it. It was men who faired best during The Sundering and their empires grew while the others shrank. The land of Te'vin once held members of all races but with the loss of magic most who were now on Te'vin were refugees and unable to return home. They fled war and hatred and hid in the deepest parts of Te'vin waiting on the day magic returned and they could be reunited with their people.   The world of Te'vin is vast and ruined. War came to the Five Lands and ravaged an idyllic society of inclusive diversity and forced entire races into hiding or extinction. In the near past the 5 peoples lived in harmony collaborating on a diverse world and building a civilization the was fair and advanced.   Peace does not last and now even the word peace has become an oath. Four of the Five lands are lost to shadow and their peoples all but lost with them. Shadows now threaten the Fifth Land and all lords and ladies, soldiers and adventures have been called to the war-front to defend their society from the threat of the unknown shadow and the Lord who controls the nightmares.

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Magic Returns

Dungeons & Dragons 5e

Three strangers find common ground and venture to repair a broken World

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