The Lost Tale
Like Old Times
I only heard days of the old kingdoms, of Old Iadell. A beautiful place by what stories told. I hope that this little tavern can mimic that feeling.
At the crossroads running through Old Iadell lies the Lost Tale tavern, built on top of the city’s ruins. A small place home to good wine and a welcoming staff from all across Silva.
It is the hotspot for travellers across the region, providing a blooming business where one can meet people from everywhere. From curious explorers to mercenaries alike.
Renovated Ruins
The Tavern's history
Nobody remembers the original purpose of the building the Lost Tale stands upon. With Old Iadell levelled somewhere around the Blazing War, no knowledge remains of its use. Archeologists believe it once belonged to the upper class, potentially a merchant of sorts.
The ruins remained untouched for a couple of centuries. Nature claimed them over time, leading to a single massive tree sprouting from its foundation.
Around 1124, Balhorn Weimann came to Old Iadell and witnessed the ruins of the building. The growing popularity of the crossroads led to him seeing an opportunity to begin a tavern here. A few months of renovation turned the rubble into the Lost Tale, accessible for all travellers.
Balhorn is someone who likes his presentation.
Even if the roots do make some customers trip from time to time.
The stabilising economy of Silva's regions led to blooming business, allowing a slow growth for the tavern. Things only got better once a further renovation opened up a secret cellar filled with bottles of wine and their recipe. Balhorn started producing the old recipe, leading to the creation of the house special, an old kingdom wine known as Avani's Love.
Taste of the Old World
The tavern’s house special is a wine known as Avani’s Love. Balhorn found its recipe and a few bottles within the ruin’s cellar, where he proceeded to revive the drink.
It is a sweet drink made from grapes from the region and a reason for many to rest here for a bit. Some even take a bottle or barrel with them for their journeys. Though its production is a secret, kept by the tavern owner himself.
Hopefully we get to hear more about the owner and other staff. Similar to Shadow Malachi i see the outside stairs to the rooms being a potential problem, but not to great a one depending on the staff's helpfulness. Interesting idea though. Couple editing notes and questions, mostly on the layout section: I'm assuming they get drinks from the bar, not a bear. How much seating is everyone? 20 people, 40, 100. depending on how popular the ruin is on the diameter of the tree trunk in the middle that is a huge difference in size. With a table built around the tree trunk how do people get to it to carve in their names? And what is the criteria? Does it have to be a major find, magical perhaps, or does any relic of Old Iadell qualify one to carve their name into the trunk? With it being build around a tree, how weatherproof is the tavern? For the enterance into the dungeon, I would change "dungeon" to sewers or tunnels if they connect to the rest of the ruins. Dungeon, although it has a certain connotation in TTRPGs, makes me think of something more self contained. Also I would say it is "barred off" instead of off-limits, to imply some security from the tavern side.