Ifrit Species in The Fabulae Anthology | World Anvil
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Hot-Headed Temper

Written by Endrise

Hey! For the last time, I'm not a Tiefling. I don't have a tail! Don't compare me to those fiendbloods!
— Ifrit Merchant

Ifrits are the half-elemental race whose heritage derives from the Plane of Fire. Known hot-heads and pranksters, they are infamously passionate about their work. While rarely welcomed due to their rebellious nature, few can't deny their sheer pride.

Basic Information


Ifrits are well known for their charcoal skin and hair that flows like flames. Many also show faint glowing cracks across their body, often with orange hues. Their distinct feature is their black eyes with gold pupils which glow in the dark. Most also have small horns that grow on top their brow, which can range in general length.

Another aspect of their anatomy is their unnatural body heat. Compared to most races, their bodies are a few degrees warmer, although it rarely bothers them.

Biological Traits

Fire Affinity

Ifrits have a close connection to the fire and heat of the world itself. For some this manifests as a resistance to fire, others have it show up as shooting flames out of their hands. Some myths even describe them capable of scorching entire cities with their arson.



Some Ifrits aren't born with the innate spark of ambition, leading to the birth of an Embersoul. Compared to their cousins, they are frail and weak, hanging onto a small ember deep within them. However, their body can still ignite, flaring up with a blinding light.


Forgesouls are an embodiment of the forge itself. With a glowing abdomen and iron skin, many are born with blade in hand. Ambitious with their craftsmanship, many become blacksmiths and soldiers alike. Most even forge their own equipment to use in battle.


Lavasouls are some of the most hot-headed individuals one can imagine. With obsidian skin, they are notorious for their explosive temper. As such, many are often fooled to fall into traps just because someone provokes them. Some even let their fury make them boil, turning their surroundings into a scorching terrain for those around them.


The sun grants warmth, and such warmth gives way to the Sunsoul. With glowing eyes and bright skin, many mistake them for some divine being. Most are known to be kind of heart, inspiring or comforting others near them. Some, however, are famous for sparking revolution in societies. Often getting their names in the history books because of it.

Ecology and Habitats

Ifrits prefer to live in environments where the temperatures are above average. Although they can survive colder climates, volcanic regions and deserts are their home.

While they can handle more arctic regions, they don't last long there either. As such, many require more protection against the elements to avoid falling unconscious.

Additional Information

Geographic Origin and Distribution

Ifrits are mostly found around the southern hemisphere of Fabulae. Their populations are the densest in regions like Shureem and Masaar. However, some have been spotted elsewhere as well.

Perception and Sensory Capabilities

Ifrits possess good darkvision that allows them to see in complete darkness with ease. Whenever they are submerged in such shadows, they see the world in a black and white colour scheme, allowing many to explore even the deepest caverns with ease.

Civilization and Culture

Naming Traditions

Male Names: Aja, Denat, Efit, Elum, Jalij, Maqej, Urah.
Female Names: Alayi, Etwa, Maqan, Qari, Sami, Zetaya.

Historical Figures

Amarjeet, the Scorched Drunkard

Amarjeet was an Ifrit infamous around Shureem for their appearance alone. Clad in full plate armour, the outsider went into battle ablaze and spitting flames alike. Nicknamed "The scorched drunkard" for their drinking habits, they fought valiantly regardless.

Common Myths and Legends

  • Ifrits can swim in lava: Even with their resistance, it melts their skin clean off their bones.
  • Ifrits can cook an egg on their stomach: While their body temperature makes them great to cuddle with in the winter, it isn't hot enough to cook an egg. Not even if they're sick.
  • Ifrit spit is flammable: While their spit evaporates quickly, it is not able to be ignited.
  • Ifrits are a type of Demon: Despite their close resemblance to Tieflings, they aren't related.
  • Ifrit blood constantly boils: Even though their body temperature is hotter, their blood isn't boiling. However, it does make blood transfusions a bit more difficult.

Interspecies Relations and Assumptions

Ifrits are notorious pranksters amongst the world of Fabulae. As such, their relationship with other races is often negative rather than positive. While they aren't by any chance hostile, sometimes their playful nature can go too far.

Their most common comparison is that with Tieflings. Seeing as both are often red-skinned horned outsiders, similarities are bound to happen. Both do tend to get along quite well as mischief causers, often too well at times.

Amongst other half-elemental races, Ifrits seem to somewhat get along with Sylphs. Oreads tend to find their behaviour mostly annoying at best, while Undines can't stand them. Seeing as their mischievous nature clashes with the rule-following undines, it's not surprising.

Ifrit by Endrise

Ifrit Players

Ifrits are impulsive teasers, loving to prank others for their own amusement. Most love to explore new places and meet new people, taking the roles of bards and wanderers alike. For them, the greatest pleasure is to either entertain or simply cause some discord.

Spoken Languages
Common, Ignan
Scientific Name
Homo Sapien Igneus
150 years
Average Height
5' - 6'6"
1.52 m - 1.98 m
Average Weight
90 lbs - 190 lbs
41 kg - 86 kg
Average Physique
Body Tint, Colouring and Marking
Fiery colours, charcoal or even metallic tones like copper or brass.

Cover image: Species - Humanoid Cover by Endrise

Ifrit Racial Traits (1e)

  • +2 Dexterity, +2 Charisma, -2 Wisdom: Ifrits are passionate and quick, but also impetuous and destructive.
  • Native Outsider: Ifrits are outsiders with the native subtype.
  • Medium: Ifrits are Medium creatures and receive no bonuses or penalties due to their size.
  • Normal Speed: Ifrits have a base speed of 30 feet.
  • Darkvision: Ifrits can see in the dark up to 60 feet.
  • Spell-Like Ability: Ifrits can use burning hands 1/day as a spell-like ability (caster level equals the ifrit’s character level).
  • Energy Resistance: Ifrits have fire resistance 5.
  • Fire Affinity: Ifrit sorcerers with the elemental (fire) bloodline treat their Charisma scores as 2 points higher for the purposes of all sorcerer spells and class abilities. Ifrit spellcasters with the Fire domain use their domain powers and spells at +1 caster level.
  • Languages: Ifrits begin play speaking Common and Ignan. Ifrits with high Intelligence scores can choose from the following languages: Aquan, Auran, Dwarven, Elven, Gnome, Halfling, and Terran.


1D4 NameAbility ModifiersSpell-Like AbilityBloodlineDomain
1Embersoul+2 Dex, +2 Wis, -2 ConFlare BurstPhoenixResurrection
2Forgesoul+2 Con, +2 Int, -2 DexUnnering WeaponSalamanderArtifice
3Lavasoul+2 Con, +2 Int, -2 DexBurning SandsEfreetiAsh
4Sunsoul+2 Str, +2 Cha, -2 WisSun MetalCelestialSun

This species has multiple parents, only the first is displayed below.
All parents:


Author's Notes

This article was made during the WorldEmber 2019 event.

Please Login in order to comment!
Jul 28, 2020 16:17 by Arklaw

I wouldn't call those horns bull-like given how straight they are protuding.

Jul 28, 2020 17:37

Of course, fixed it.