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Children of the Night

Written by Endrise

Do not condem it for their actions, but for the unlife it has been gven by their father. Let it find peace everlasting and be reborn in a better life.
— Inquisitor about to execute a Dhampir

Cursed with an Undead nature, Dhampirs are the spawn of Vampires. Beings stuck between life and death, they are deemed a sin against nature, an unholy union. Yet, many are but victims in a life they did not choose, nor wish to participate in.

Basic Information


All Dhampirs have their mother's race, sharing their eye, hair and skin colour to show. The thing that differentiates them from other races are their Vampiric traits.

Besides longer canines, their pulse is also weaker, making them bleed out slower as well. Such elements give them a rather uncanny look, ranging from either unsettling to downright terrifying.

Biological Traits

The Dhampir Curse

An unorthodox effect due to their heritage is the fact that their body behaves like that of an Undead. Effects of positive and negative energy are reversed. Healing spells lead to bodily harm, but some harmful spells heal them instead. While not universal, it is a rather common side-effect for most.


Dhampirs are quite a diverse species, as specific regions have their own variants. Depending on what Vampire conceived them, their strengths and weaknesses can vary drastically.


When a Vetala possesses someone's body, it sometimes ends up creating an Ajibachana. Thanks to this heritage, such Dhampirs are known to be quite creative in all forms of art. Many even find themselves becoming an author or artist, pursuing such careers.

The downside to all this is their repulsion against holy sites. While still able to walk amongst them, their magic weakens within the walls. As such, few are religious by a longshot.


Due to the ancientness of Nosferatus, a child born from them is a complicated ritual. Even so, their children are no better left off than them. Ancient-Born appear much older than their age might imply, making it hard to hide their heritage from others.

Such bloodline leaves many both looking terrifying yet being quite fragile. Bone fractures occur often and even draining spells are super effective against them.


Due to the nature of Jiang-shi, many Ru-shis are born through particular rituals. Their ancestry leaves both cold and stiff, needing to constantly stretch. Long periods of sleep alone are enough to make some struggle to get up.

The major downside is their hypersensitive nature to loud sounds. Everything from bells to roosters irritates them, sometimes to aggressive levels. Hence why they prefer to live outside buzzling cities and busy capitals.


Svetochers are the most common variant, a descendant of the Moroi Vampires. Gifted with an unnatural charm, they often blend in the best out of all Dhampirs. In many cases, they even live in plain sight of the public.

The only way to distinguish them from others is their reaction to positive energy. Riddled with negative energy, many react poorly against any spells that counteract such essence. As such, they stay away from positive areas.

Genetics and Reproduction

All Dhampirs are born sterile, incapable of reproducing by themselves. Even magical methods of conceiving a child lead to issues. As such, it's advised for Dhampirs to not reproduce.

The conception of a Dhampir does require a particular ritual and a mortal mother to work. No recorded examples of females Vampires birthing Dhampirs are yet to be discovered.

Additional Information

Geographic Origin and Distribution

Dhampirs exists just about everywhere, found in even the most isolated areas of the world. However, they numbers are small, downright miniscule. As such, it's rare to encounter them at all.

Perception and Sensory Capabilities

Dhampirs are nocturnal, giving them an advantage in the shadows. However, like their Vampiric parents, they handle sunlight poorly, often getting blinded by it.

Civilization and Culture

Common Myths and Legends

  • Anyone can become a Dhampir: Dhampirs are not created, instead they only can be born.
  • Dhampirs can't worship gods: Despite their nature, Dhampirs can be religious and even use cleric spells if they meet the perquisites.
  • A Dhampir's mother is cursed: There are no common curses for those who conceive Dhampirs. Most problems arise from the mobs against those unholy unions.
  • Dhampirs need to feed off blood: Dhampirs actually lack the bloodlust of their fathers.

Interspecies Relations and Assumptions

Many scholars still question to this day whether or not Dhampirs can be considered their own species. They do get classified as one anyways, as Vampirism is still not fully understood.

Dhampirs being a group stuck between two worlds lead them to be outcasts for almost anyone. Either other Vampires reject their existence or mortals see them as something unnatural. It's not uncommon for many to be hunted for merely existing.

The only race they tend to have major issues with are Duskwalkers. As Dhampirs are born from Undead beings, their kind has a vendetta against them from birth. As such, alliances between both are very rare, if not downright impossible.

Dhampir by Endrise

Dhampir Players

Dhampirs might either be on the run or seeking to abandon their home. They might seek out adventuring parties to find company or hide amongst the public more easily. Either they might want to confront their past, or leave it behind forever more. It's for them to decide which one they choose.

Genetic Ancestor(s)
110 years
Average Height
4'5" - 6"6"
1.35 m - 1.98 m
Average Weight
85 lbs - 220 lbs
39 kg - 100 kg
Average Physique
Slender, tall
Body Tint, Colouring and Marking

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Cover image: Species - Humanoid Cover by Endrise


Type Humanoid (Dhampir)
Ability Score Modifier +2 Dexterity, +2 Charisma, -2 Constitution
Size medium
Speed 30 ft.
Language Dhampirs begin play speaking Common. Dhampirs with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Senses: Dhampirs get low-light vision and darkvision with a range of 60 feet.
Manipulative: Dhampirs gain a +2 racial bonus on Bluff and Perception checks. Dhampirs of specific heritages (see below) gain a +2 bonus on different skill checks as indicated.
Undead Resistance: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects.
Light Sensitivity: Dhampirs are dazzled in areas of bright sunlight or within the radius of a daylight spell.
Negative Energy Affinity: Though they’re living creatures, dhampirs react to positive and negative energy as if they were undead; positive energy harms them, and negative energy heals them.
Spell-Like Ability: A dhampir can use detect undead three times per day as a spell-like ability (with a caster level equal to the dhampir’s character level).
Resist Level Drain: A dhampir takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw.


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26 Jul, 2020 13:57

Oh, cool! Good detail, and the bit about common misconceptions/myths is a nice section. So many different sorts of vampires exist in your world!

28 Jul, 2020 09:54

Most of the time, the fact they conceived a child with a Vampire is what causes the issues.
  I don't know why, but this made me laugh out loud.

Emy x   Etrea | Vazdimet
28 Jul, 2020 10:07

Hey, don't try to bone something that is known to feed of the blood of humans like livestock. It'll save you a lot of issues :p

28 Jul, 2020 10:11

Humans aren't known for their brains when it comes to sex, that's for sure.

Emy x   Etrea | Vazdimet
1 Jun, 2021 16:56

Is that an embedded sheet with the meta/mechanical information?

Visit the Chronicles of Solia TTRPG setting page!
1 Jun, 2021 19:26