Iskiss Organization in The Delta of a Thousand Teeth | World Anvil
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Iskiss

Iskiss dominates the southeast landmass of the Heirbrosse Supercontinent. While it contains a diverse range of biomes, it is chiefly associated with its massive central desert and badlands region which spans roughly four provinces. The weather is largely unregulated, and the population typically lax and carefree compared to the rest of the world's denizens. Much of Heirbrosse's entertainment and wonderment industry emerges from Iskonn organizations and population centres.

Of the four major Heirbrossi Aspects, Iskiss is usually taken a bit less seriously and thought of as the least influential and powerful. However, Iskonn Artwork can be extraordinarily powerful and unpredictable, given its wielders' oft whimsical nature.

Their Aspectral colour is in yellow-orange range.

Structure

Iskiss' provinces are largely independent states that align under the cultural and ideological premises of freedom, joy and creative expression. Most of the governments within these provinces are loosely democratic, although a few freely practice monarchy and communism.

Sects

Sects membership is determined by a citizen's birthright and scholaright shards. An Iskonn birthright shard combined with the following Aspectral scholaright shards results in the following:

 

Iskiss (yellow): Dancer Sect—The most common path for an Iskonn citizen. They are freed from any general duties, and devote life to the pleasures of themselves and others in exchange for having a society in which to do so. They are often intense musicians, poets, writers, etc.

 

Royth (red): Dragonleaf Sect—Lithe, deadly enforcers who keep the peace and make sure that the Iskonn lifestyle doesn't get too out of hand. While often looked down upon by the other Aspects' security Sects, the Dragonleaves possess superior subterfuge and infiltration tactics thanks to Iskonn's flexible culture.

 

Massus (green): Smoldersigh Sect—Combining the discipline of Massus with the charisma of Iskiss results in the obvious and impressive ruling party of the land. With a healthy respect for the order than can be maintained, created and destroyed out of chaos, this Sect manages virtually all local, provincial, and aspectral governments. They also control the vast network of Iskiss' resource trade.

 

Culdur (blue): Mirthical Sect—Scientists and technologists that are fascinated by the labyrinth of the mind. These are Heirbrosse's top psychologists, mindbenders and con artists, depending on the person. Their Culdarian slant also makes them Iskiss' top seafarers in many respects.

 

Daxill (white): Dreamweaver Sect—Of all the Daxish scholaright paths, this Sect is the least reviled and most common. Perhaps because Iskonn wackiness somehow feels a better fit for the much maligned fifth Aspect, or perhaps because the Dreamweavers have made a reputation for themselves as being extraordinarily adept healers of the mind. They also specialize in general emotional regulation and therapy, and work closely with Mirthicals to better understand this mysteries of cognition.

Type
Geopolitical, Country
Capital
Demonym
Iskonn

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