Librarial Letters - A game of deception

The Great Library. A city in the City; an ancient world in the heart of Merinos; an endless well of terrible knowledge.   Sent by agents of the Outside, you are an Eye-Marked Letter, charged to infiltrate the great Library. Beware not to fall into wrong hands, or you may end up torn apart!
  You find this game, along with its rules, stored in a small box in the side of documents related to culture and cuisine.  

Principle

  Librarial Letters is a game taking place around the Merinos Great Library, played by two to six players. There, you incarnate an Eye-Marked Letter: a written letter given consciousness, able to somewhat influence its carrier. You were sent by industrials, journalists, or politicians of the Outside in order to infiltrate the great Library and acquire its secret knowledge. Without quite noticing, members of the Library carrying you will interact with other, and let you jump from person to person ever deeper in the structure.   However, obstacles may stand in your way. As you do not entirely control your carriers, some reactions may be unexpected. Besides, your creators are not the only ones having views on the Library's knowledge: be careful not to let other players find out who has the Letter, infiltrate the Library deeper than you do.  

Illustrations

 
by Pouaseuille
by Pouaseuille
by Pouaseuille


Cover image: by Pouaseuille

Comments

Author's Notes

Hello! This article provides a few details regarding the game "Librarial Letters" that I gave as a christmas present in 2021. The game is not original, it is a personal re-edition of the game Love Letter, originally designed in 2012 by Seiji Kanai.   Feel free to ask for more information regarding the game, the art, or its related story if deemed necessary.   With love,   Pouaseuille


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Grandmaster AzounIV
Luca Poddighe
10 Jan, 2022 10:11

The game is original in itself as only artwork and tradename are registered under the trademark international agreement, game ruleset cannot be protected under trademark unless you use a specific type of equipment to play the game. In this case, you can trademark the tool. I am not a lawyer but I follow a community of board game designers and this is what I got from various conversations with members of the community and from a webinar on the matter. It is such a cool present for Christmas by the way!

Transform your quirks, in your strength! Join the revolution and visit Phaldorya (Eng)
10 Jan, 2022 18:59

Thanks for the information, that is reassuring. I do know that Love Letter specifically has had several re-editions with new designs (including one LOTR and one Lovecraft-themed).   The present I gave was the original, but I scanned all the drawings before that; I should be able to make copies of the game if I want or need to do so in the future!

With love,   Pouaseuille.   Here's my Bard entry, should anyone be interested in a mess of investigation reports!
Grandmaster AzounIV
Luca Poddighe
10 Jan, 2022 19:46

If you think of game such as Magic: The gathering and similar games such as Yu-gi-ho! or Gwent. The rule are virtually unaltered with minimal exception but since each of them has his own unique setting and graphic setup, there was never any legal trouble. Even more incredible is the situation of games such as Guess who? or Jumbo 4 that are produced virtually unaltered by several different companies each with its own trademark name but with the same ruleset... Is your game only in French language?

Transform your quirks, in your strength! Join the revolution and visit Phaldorya (Eng)
10 Jan, 2022 20:58

It is true that those games exist in a lot of very similar editions!   The original is in French, but I wrote some of the lore in English as well. I may take some time to translate the cards one day!

With love,   Pouaseuille.   Here's my Bard entry, should anyone be interested in a mess of investigation reports!
Grandmaster AzounIV
Luca Poddighe
10 Jan, 2022 22:52

When you do, but without any pressure or hurry, so you mind to let me know? I can be interested in buying a copy...

Transform your quirks, in your strength! Join the revolution and visit Phaldorya (Eng)
24 Jan, 2022 04:54

I really and truly love this! Such a fantastic idea, and my goodness what a lovely present to make and give as well.   I hope it's alright, but you've inspired me to make my own game like this, a Cathedris card game in a similar vein to this as well! I think it's an easy format to get in and modify to fit your own world, and also a really fun format to do so with :)


Cathedris, the world of God-husks and New Magic, welcomes you.
24 Jan, 2022 08:48

Hi! Well, I'm glad you did that! It definitely was a fun thing to work on, and I liked this way to bring something physical from the Cylinder world into ours. I can only encourage this!   Congrats in working out your own game, do you have a link to a related article or journal entry? :)

With love,   Pouaseuille.   Here's my Bard entry, should anyone be interested in a mess of investigation reports!
24 Jan, 2022 08:52

I'm only in the ideas stages so far! But, I'll be using the God-husks as the base for the cards, and I think I saw you just liked that article! <3


Cathedris, the world of God-husks and New Magic, welcomes you.
24 Jan, 2022 12:31

Ah yes, I saw those! I loved the concept of god husks indeed, reminded me a bit of the idea of Whalefalls: even if a god dies, it remains an entity of unfathomable power.   I saw the impressive CSS work you did on the cards in this article, that was extremely impressive and inspiring! I suck at CSS and very much need to learn for some coming projects.

With love,   Pouaseuille.   Here's my Bard entry, should anyone be interested in a mess of investigation reports!
26 Jan, 2022 21:20

That is a fantastic comparison! It's such an interesting area to explore too, the death and remains of such power.   And thank you as well <3 I've learned all my CSS just through messing around with Cathedris and asking questions. I'm very excited to hear that you've got some coming projects that require CSS though :O It's relatively easy to pick up once you dive in (and if you keep google/W3Schools/#CSS-help open all the time like I do, haha)


Cathedris, the world of God-husks and New Magic, welcomes you.