New Traits

Crownlander Ethnicities

These traits are available to any character depending on their birthplace. These traits are hereditary, so it is possible to have the ethnicity despite living in another city-state.
Trait Name Trait Description
Banurian Born to a family from the city-state of Banur.
+2 to Knowledge(Religion), +1 to Heal. Gain the Banurian language.
Nurtan Born to a family from the city-state of Nurta.
+2 to identifying creatures, +1 to Use Magic Device. Gain the Nurtan language.
Balatian Born to a family from the city-state of Balati.
+2 to Knowledge (Planes), +1 to Sleight of Hand. Gain the Balatian language.
Everan Born to a family from the city-state of Everas.
+2 to Appraise, +1 to Linguistics. Gain the Everan language.
Scaymoorer Born to a family from the city-state of Scaymoor.
+2 to Sense Motive, +1 to Perception. Gain the Scaymoorer language.
Coscatian Born to a family from the city-state of Coscatia.
+2 to Knowledge (Nature), +1 to Survival. Gain the Coscatian language.
Zigunarian Born to a family from the city-state of Zigunar.
+2 to Knowledge (Dungeoneering), +1 to Climb. Gain the Zigunarian language.
Freelander Born to a family in one of the many villages and hamlets outside of city-states.
+2 to Survival, +1 to Craft (Any). Gain 1 language of your choice.
Exile You were exiled by the mystics of your birthplace, or born to someone that was exiled.
+2 to one skill (Chosen when taking this trait), +1 to one other skill, and 1 language of your choice.
You are not welcome in any city-states if you are recognized as an exile.
Outlander
(Iron Empire)

+2 to Knowledge (Engineering), +1 to survival. Gain the Outlander language.
You have access to classes and archetypes that use firearms, and if using such a class you will have access to firearms during character creation.
Any armor you start with or craft will be in the Outlander style and include an Outlander Filter Mask.
You'll not be familiar with Crownlander society, and will be treated as an outsider.