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The Broken World - Gatejumpers

1770 AUC

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A century ago, the world was in the midst of a golden age. It all came crashing down when the primal spirits of the planet went berserk. Something woke up the Earth - forests sprang up overnight, long-dormant volcanoes exploded, cities were turned into ash and salt, and civilization collapsed practically overnight. It was a largely Green apocalypse - instead of empty, irradiated wastelands, the ruins of the golden age are mostly choked with green, in the depths of impenetrable jungles or dense forests.   The PCs were born in Corvandalia, a small island nation that was, during the golden age, a poor and provincial backwater (think Late Medieval Ireland). However, the cataclysm hit the nation with a relatively light hand, and civilization held on and even thrived. The seas around the ocean were too rough to travel back to the mainland, however! The only way to leave the island is through a Waygate, a place of golden-age magic that will let you travel instantly to another Waygate – if you have the right Waystone to open the way.   The party will have an adventure or two in their homeland, and then they will find a Waystone that will let them open a Waygate into the old Empire. The PCs, and their Institutional patrons, are eager to bring home the lost riches of the legendary Golden Age. The rewards of exploration lie before you – will you claim them?

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Campaigns

Gatejumpers

Dungeons & Dragons 5e

Post-apocalyptic, Age-of-Exploration D&D campaign!

Characters