Godeaten Lands
The region is named for two things: the greater power Aztarnak, who ravaged there in the early days of civilization to sate its gluttony; and the Godeaters, the mortals who slew Aztarnak, and transcended their mortality by, as they would put it, "Devouring the Devourer." For the centuries they ruled, the Godeaters maintained enchantments which warmed the summers here, and made the winters more mild. But with their downfall at the hands of the Oligarchs, those protections broke, and the land reverted to a more natural state. In the modern age, the falling snow is a ghost, the specter of the Oligarch's geed that haunts all the peoples of the land. And there are many people here indeed, as it is home to a wider array of thinking creatures than anywhere else in Munuth: city- and farm-dwelling humans, sarks in roving war-bands, gloen in their fen-tribes, and the odd nest-colony of a kryv come from distant crags. All to say nothing of the lingering undead hordes left behind by the Oligarchs and their purported Godeaters' Legacy
Geography
The Godeaten Lands are divided into two distinct regions by a mountain range called the Devourer's Spine, which has few passes usable for the movement of large groups even in the summer. The north-most region, the smaller of the two, is dominated by agriculture in the valley of the Devourer's Tears. The southern portion of the peninsula is split between the watersheds of three rivers, each named for one of the members of the Godeaters: the Smith's Tears, the Warrior's Tears, and the Monarch's Tears.
Type
Peninsula
Location under
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