Carcharions are shark-like humanoids that live in underwater cities made of coral and other underwater structures. Some Carcharions also make their homes in sunken ships and ancient underwater ruins.   Even though they spend a lot of time underwater, Carcharions can walk on land, as long as they submerge themselves in water for a couple hours a day, as not doing this can lead to severe exhaustion and even death for them.   Like sharks, Carcharions can lead extremely long lives and have been recorded having lived for up to 150 years old. They mature at around the age of 20.   As player characters Carcharions lead towards more chaotic alignments.

Carcharions around the Azure Sea

Carcharions are extremely carnivorous and have been known to eat and devour the other races and creatures of The Azure Sea that have visited their domain. They are a brutal and violent race and are generally left alone by the other races. They are known for being highly territorial and will fight to the death if someone trespasses on their lands and in their homes.   Carcharions come from the waters around the Sharkhan Mangroves in the north of The Azure Sea. Rumours persist of an underwater city of sunken tubes and coral called Coaria.   Even though Carcharions occasionally live in cities with others, they tend to lead solitary lives, and are shunned by most out of fear. Carcharions have no interest in romance and only take mates to reproduce and once they've reproduced they tend to move on to another city and location.   Carcharions are known for their love of the sea with many of them taking sea-faring careers, most usually falling under piracy.

Carcharion Names

Carcharion names are normally short and to the point. They do not use names in their own society, so their monikers are usually descriptive and given by others they come across.   Examples: Dullfin, Big Tooth, Jaggerjaw, Bloodskin.


The following subraces are all available as playable races, and any Carcharion PC must pick one of these.

Carcharion by Unknown


Ability Score Increase +2 Con
Size Medium
Speed 25 ft., swim 35 ft.

Bite. Your jaws are a natural weapon, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.   Bloodied Fury. If you make an attack against a target without their full hit points, and you can smell their blood , you can unleash a fury from the scent. This allows you to add an additional 1d10 to any melee attack's damage. After you use your bloodied fury, you can't use it again until you complete a long rest.   Darkvision. Accustomed to the depths of the ocean, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as it if were dim light. You can't discern color in darkness, only shades of grey.   Natural Predator. If a creature or target attacks you, you can use a reaction and attack back with your Bite. You can do this a number of times equal to your Proficiency Modifier, and then cannot use it again until you complete a long rest.   Slippery Skin. Just like sharks, Carcharions skin is naturally lubricated and thus creatures have disdavantage when trying to Grapple you when you're in water.   Waterborne. Your base walking speed is 25 feet due to not being adapted to land, but you have a swim speed of 35 feet. While in water you gain advantage on Melee Attacks.   Languages. You can speak, read and write Common and Aquan.   Subrace. Carcharions come in several different forms depending on the depth of their hatching. There are three main subraces: hammerhead, great white, and reef.

Articles under Carcharion

Cover image: Races of the Azure Sea by Tyler Jacobson


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