Elfshire
Demographics
Orcs, despite this city being in their territory, make up a relatively small amount of the population. A mere 210 Orcs live in the city. Comparing the total Arengold Orcish population to that of the Elves, this is ridiculously small. These orcs are almost exclusively working-class warriors and guards.
Elfshire is home to plenty of other races that support the Elven-Orcish alliance. The most prominent minorities include 20 Gnomes who serve as the town's primary merchants.
Government
As an offshoot of the Painted Kingdom, most must follow standard Elven tradition. This includes mandatory education, Elven Inner Artist rituals, and respect for your elders. While this may sound oppressive, most non-elves are granted a wide swath of benefits in order to work with, such as free food and materials. The government does ask for one art piece a year to be added to the government's Hall, an art gallery with quite varied pieces in it.
Defences
Industry & Trade
Unique to Elfshire, those who travel there may pay with special weapons. Eagleeye and his fellows in the Orc community will take them and bargain with the nearby shops to get massive deals. As the orcs are protected by Elves but not under their direct control, most shops will willingly listen.
Infrastructure
Of note in town is the Hall, an art gallery of all of the best works of art in Elfshire and across several Orcish tribes. This building is quite long, extending past the Dumgar that the town lies on. Exhibits are organized chronologically. Elven sculptors and paintings dominate the entrance of the Hall, but new works of Human, Orcish, Kitsune, and other race art take hold of the building after a short walk. Many works are donated to the Hall outside of Elfshire as well, making it the most impressive collection of art outside of the Painted Kingdom.
Districts
That high-talent group makes up the outer ring of the town. This includes many of the shops and larger residences that Elfshire holds. The government sits on the East edge of Elfshire; closest to the tree and Painted Kingdom.
Assets
- The Elfshire Store, which sells Elven-quality gear that almost any race can have access to, though at the price of expensive artwork.
- The Gnomish Inventor Bief, who created a new way for creatures to climb the Tree, sells the Quickclaw here.
- Dwarfborne, the axe that the Dwarves gave to the orcs as acknowledgement of their value as creatures. Extremely potent, artifact-level axe specifically designed to heal the user.
Guilds and Factions
Orcblood includes all merchants and guards. They are not quite the government, but are open to taking jobs and have quite a bit of sway. They are the backbone of the community. Thus, even the Painted Kingdom have to listen to them.
History
Points of interest
Tourism
However, there are tourists who are interested in the more gentle side of orcs. In Elfshire, Orc painting and performance are passive compared to the more outrageous and strong works created outside of the city. This allows for an orc's art to be watched without fear, as Elfshire is a haven for orcs and those who are interested in orc culture.
Architecture
Styled by the Elves, the city bears much resemblence to the Painted Kingdom; flowing buildings from place to place, close attachments of road style to the individual's homes. However, Orc organization required the buildings to have some separation, and for the entire town to take a grid-shaped pattern. Not all Orc villages work in this way, but Elfshire is particularly different.
Orc influences are seen in full-force in the Talentless section of town. Those buildings no longer reflect the individual, instead being highly efficient sections. They still have the luxuries of the Orcblood section of town, but without the individuality. This allows for people to be moved in and out of them more readily, without weeks of work changing the look of the building.
As the entire structure rests on a platform, all buildings are around the same size to keep everything stable. The town is highly symmetrical, with the centerpiece – the Hall – being the only outlier; sticking out along the branch. The Hall's decorations are also orc-inspired; clean and efficient, but filled with heart and emotion to the point where the image is almost entirely abstract.
Geography
The root causes the city to require special boundaries set up in order to prevent falling. The relatively high altitude requires protection for children for the first day or so, but afterwards is safe to explore.
The placement of the city allows for an excellent view of the horizon to the west, where orcish encampments can be seen under a bright sun, the roots starting to taper out in the distance.
Natural Resources
The Founding of Elfshire
And with this document, you shall have your capital. Orcs need no single capital. We are a mobile people, and spread quickly. Think it not strange that you wish to diplomacize with Elves, then? Those who are sedentary? You need a place where we may convene. You may give us your capital, but we refuse to take it. It is your capital. We do not wish to live in it. We have our Kingdom. How do you not think about your diplomacy? Orcs have each other in heart. They will perform diplomacy with any race, and all other orcs shall agree to that. Fie. Fie! You silly creatures. Then this city shall be Elfshire, rather than Orcshire. It shall be your capital, and you are free to ignore it! A gift to yourself. No. Consider this. If you protect the elf community, you have something we consider very important. Then, our community is closer to the other races of the world. Including your own. I see. So, we get to do your heavy lifting while you experiment with how safe you are out of your perfect little tree kingdom. That is not what I meant. I never said no. We could defend you easily. And we want our community to be as close together as you do. Our alliance depends on it. So it is settled? Orcshire shall be yours? Nay. You called it Elfshire, and that is what it shall remain. A beacon to our alliance.Remove these ads. Join the Worldbuilders Guild
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