The Journeymen Ethnicity in The Aerth | World Anvil
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The Journeymen

In a world that valued, and rightly so, those folk who could build a hearth and keep it, the Journeymen were devalued.   In a world that required proof of residency when any important trade was being done, the Journeymen were devalued.   In a world that loved to know what tomorrow would bring into their plate, the Journeymen were starving.   A Journeyman's core longed to tread the heroic paths and valiantly slash at the wrongs. All the wrongs. This core brought the Journeyman into lands untrod and trials unlashed. If their hometown was going through a peaceful summer of treading wheat and baking pies, their cores itched to tread the wilds beyond.   That's how they knew they were Journeymen. If it was more important to save someone who you probably had never met before than it was to save the family that had suffered your adolescent whims, you knew your trade.   You were called to Journey into the unknowns, find injustice and vanquish it. With a sword, usually. Sometimes with a glass of wine and persuasive talk. But usually it was the sword.   Maiden's chained to rocks. Children about to be cooked in candy shacks. Kingdoms with grumpy senators. They all needed the sword of a Journeyman in one way or another.   Without proper homes to bother themselves with, these men and women travelled the land, Journeyed, and righted all the wrongs the stay-at-home guard hadn't righted yet. These usually included all the things the guards couldn't be paid enough to right. Like killing banned dragons that had tried to escape the Frozen Waste, venturing into the Mountain King's domain to conquer testy trolls or attempting to find the Atmos Magna to save the land from the clinging plague no wind had bothered to blow away. Certainly not a Guard's place to attempt these things.   Unfortunately, without land and loom to call their own the kings didn't know what to do with these wandering heroes. Who got to tax them? Which land did they belong to?

Naming Traditions

Feminine names

Journeywomen. Obviously. Though many sturdy booted ladies prefer the shorter Journeyman term. Saves ink.

Masculine names

Journeyman. Adventurer. They have even been called Heroes and the Journeyman concerned did not mind one bit.

Other names

Cad. Bane of our youth. Swindler. Proud. Roofless fool.

Culture

Common Dress code

Good boots. Water-proof cloak. Jaunty grin.

Funerary and Memorial customs

Journeymen that fall on a Journey, stay in the Journey.

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