Shademir Settlement in The 4th Race | World Anvil
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Shademir

Written by NEVERM0RE

Shademir
 
A secluded fishing village nestled between the looming sides of a deep ravine.
   
Government
Shademir has no real governmental body, no lawmaker nor enforcer. The village relies upon it's 10 elders to make choices that dictate the day to day goings on of the settlement. However there is often little to no need to call the elders together as the village lives mostly in harmony in it's secluded location far from civilisation.
Defences
Shademir has no real defences, it's solitary location provides the settlement enough privacy from the world above. However many of the inhabitants are well practiced in the way of the spear, both for fighting as well as fishing.
Industry
Most of what the village has for trade is excess of what it uses. The village catches, forages, mines and produces most of the items and food that it needs to survive. However it does not turn down travellers or traders and the village boasts some of the best freshwater fish in the region.
Infrastructure
The village has no roads to speak of, instead there are two paths down to the ravine, one on either side of the looming walls.
  • There are rope bridges that stretch between the walls forming an almost spider web like pattern
  • The dwellings mostly reside at the very bottom of the ravine, most on large wooden pillars
  • Some dwellings are built into the stone wall faces themselves although only the most wealthy can afford to do so
  • Four Inns: The Float, Ravina, Lightbringers Touch, The Mist and Maiden
  • Limited shops, the town mostly relies on trade between its residents. However there is a general store.
  • Two basic mines for crystals and ores
  • Assets
  • Rooms for rent
  • Boats/rafts to travel downriver
  • Some clothes
  • Plentiful fish
  • Some minerals and ores
  • History
      Shademir started life as a tiny fishing settlement. When a few settlers discovered a path down to the bottom of the large ravine they realised how rich the area was for both it's fishing and mining opportunities; and so they started work bringing materials down in order to make the spot livable. However the ravine was deep, so much so that for more than half the day the settlement would be shrouded in very dim light. This would cause the settlers to have to burn large amounts of firewood and oils in order to have enough light to work and live. Bringing these materials down everyday from the lands above proved taxing and soon many were looking for other viable solutions. It took the work of one prospector to fix this issue and bring Shademir its natural prosperity.   Being so naturally far beneath the earth had its advantages, a mine made from the bottom of the deep ravine was already far enough beneath the earth that you needn't dig far before finding valuable ores and minerals. This was the idea that one such prospector had, and while his fellows fished the rich river he worked hard digging into the stone walls of the ravine. What he found was the -GEM/MINERAL- it was in abundance and it's ability to absorb sunlight and then slowly release it would put Shademir on the map.
    Architecture
    The village is mostly made of structures that can weather the change in the rivers height and flow. They sit atop large wooden struts either on the ravine walls or on the river itself. There are even a few suspended from outcroppings in the cliff-like walls. Getting around the village is easy enough, many bridges, boats and ferries allow transport between the townships various areas. There are also a number of rope and wood bridges that now span the space above the village, connecting the side passes.   The settlement sits in almost perpetual darkness, lit by daylight for only 4-6 hours it relies on it's rechargeable sunstones to provide the village with enough light. While they don't have the same brightness as the Lightbringer itself, a large enough bundle of the charged gems will easily outshine a torch or even a campfire. This gives the town a unique feel and if you were to stand atop the ravine and look down at the village you would see a small ocean of glittering gemstone stars reflecting off the rivers water and lighting the way for its people.
    Resources
  • Plentiful supply of fish and other freshwater food
  • A limited supply of sunstones from the mines
  • Some other ores and minerals
  • Afterword: These creations are places that have not truly found their place in a world, that being said they are a platform ripe for adaptation and further exploration. These articles will change many times as we take them and individually make them our own, but their true foundation will always live on in the preceding words, art and song.
    .    
    Shademir huts
    Type
    Village
    Population
    294
    Subbanner
  • Human 71%
  • Halfling 12%
  • Half-Elf 6%
  • Other 6%
  • Dwarf 2%
  • Half-Orc 1%
  • Elf 1%
  • Gnome 1%
  • "Even in the shademir, the lightbringer finds a way to give us her blessings" - the 4th Elder, 961YR
    Spear

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    Comments

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    May 20, 2018 12:27 by Dimitris Havlidis

    This is absolutely fantastic!

    World Anvil Founder & Chief Grease Monkey
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    May 20, 2018 14:57 by Nevermore

    Thankyou very much ^^

    May 22, 2018 15:24 by Ademal

    I'm loving your layouts.

    Check out my summercamp by going here and checking out any of my gold-star articles!

    May 22, 2018 23:56 by Nevermore

    Cheers ! We've been working on the style for a little bit, not long now until we start really adding more content ^^

    Jun 10, 2018 05:13 by Haveiszal Faroqie

    Yea! The use of images as headers adds that extra oomph to the overall theme.

    Jun 9, 2018 23:25 by Carl-Heinz Langley

    Great article, very clear and thought out, even if it may not be final.

    Jun 10, 2018 02:01 by Nevermore

    Yeah there are some other settlements that are way more complete than this one haha, I plan on coming back and adding a lot more to both this article and 'Fortree'. Thanks for the comment though!