Character Creation / House Rules
Character Creation
Any official WotC material is allowed. Any 3rd party or custom materials needs DM approval 1 week prior to play. There are some custom feats in D&D Beyond that I will allow.- Character Concept
- Roll Stats - 4d6 Drop the lowest place where you want. Can choose stat array or point buy if you don't like your rolls.
- Choose Race - Human Optional Feat Allowed
- Choose Class
- Choose Background
- Choose Or Roll Background Traits
- Maximum Budget From Class For Equipment
- Roll For Trinket
- Roll For How You Know Next Party Member (Each Character Knows 2 Party Members At Session 1)
Custom Feats Allowed
House Rules
These are the house rules we will use in future games.- We use critical fails (natural 1) and critical successes (natural 20) on all d20 rolls. The results will be determined by the Dungeon Master.
- Each player gets one story point per session to make 1 change in game for the players advantage. Each time a player uses a story point the DM has one to use though. These are encouraged to add some sort of advantage to a scene or scenario. SEE STORY POINT EXAMPLES
- Each player starts a session with at least 1 inspiration. If a player already has 1 or more inspiration they don't gain an additional inspiration though.
- Inspiration is awarded for roleplay, clever ideas (DM discretion), and heroic self sacrificing deeds. It does stack with previous inspiration in these cases.
- Inspiration can be used to grant advantage, impose disadvantage, or the same way as a story point.
- The Dungeon Master may choose to roll death saves behind the screen. Other times the players may be allowed to roll their own.
- Players can help with taking notes, tracking loot, and other things to earn inspiration.
- If a character is deemed unfit for a group they will become an NPC and a new character must be rolled up by that player. An example might be that a rogue is stealing from the party and the party knows this.
Story Point Examples
Story points are a way for players to effect things in a narrative way that normally they might not be able to.
- This NPC is actually a relative to the player character or another NPC.
- There is a chandelier hanging over this tavern room. Must make sense to the location obviously. There is a large tree branch hanging over the road. Here in the streets there is a clothing line hanging between buildings. All great examples that could have a similar impact.
- There is a bucket of grease in the corner.
- The ground is slippery.
- Some sort of mundane item is found in the drawer of this desk. Maybe a mirror, dagger, candle, torch, ex.
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