Character Creation / House Rules in Tha Cos | World Anvil
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Character Creation / House Rules

Character Creation

Any official WotC material is allowed. Any 3rd party or custom materials needs DM approval 1 week prior to play. There are some custom feats in D&D Beyond that I will allow.
  1. Character Concept
  2. Roll Stats - 4d6 Drop the lowest place where you want. Can choose stat array or point buy if you don't like your rolls.
  3. Choose Race - Human Optional Feat Allowed
  4. Choose Class
  5. Choose Background
  6. Choose Or Roll Background Traits
  7. Maximum Budget From Class For Equipment
  8. Roll For Trinket
  9. Roll For How You Know Next Party Member (Each Character Knows 2 Party Members At Session 1)

Custom Feats Allowed

 

House Rules

These are the house rules we will use in future games.
  • We use critical fails (natural 1) and critical successes (natural 20) on all d20 rolls. The results will be determined by the Dungeon Master.
  • Each player gets one story point per session to make 1 change in game for the players advantage. Each time a player uses a story point the DM has one to use though. These are encouraged to add some sort of advantage to a scene or scenario. SEE STORY POINT EXAMPLES
  • Each player starts a session with at least 1 inspiration. If a player already has 1 or more inspiration they don't gain an additional inspiration though.
  • Inspiration is awarded for roleplay, clever ideas (DM discretion), and heroic self sacrificing deeds. It does stack with previous inspiration in these cases.
  • Inspiration can be used to grant advantage, impose disadvantage, or the same way as a story point.
  • The Dungeon Master may choose to roll death saves behind the screen. Other times the players may be allowed to roll their own.
  • Players can help with taking notes, tracking loot, and other things to earn inspiration.
  • If a character is deemed unfit for a group they will become an NPC and a new character must be rolled up by that player. An example might be that a rogue is stealing from the party and the party knows this.

Story Point Examples

Story points are a way for players to effect things in a narrative way that normally they might not be able to.
  • This NPC is actually a relative to the player character or another NPC.
  • There is a chandelier hanging over this tavern room. Must make sense to the location obviously. There is a large tree branch hanging over the road. Here in the streets there is a clothing line hanging between buildings. All great examples that could have a similar impact.
  • There is a bucket of grease in the corner.
  • The ground is slippery.
  • Some sort of mundane item is found in the drawer of this desk. Maybe a mirror, dagger, candle, torch, ex.

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