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Tesamir

17th of Selifren 911

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Tesamir is a continent of diverse places, people, and items. Home to friendly country bumpkins in rural Dolindair, suspicious political machinations in Draguinôt, fantastical art and culture in Penthurst, and outlandish sand monsters in the Greater Nuzibad eastern region.   The continent is fraught with dangers from end-to-end: monsters, dragons, beasts of all shapes and sizes litter the countryside and constantly trouble farmers and travellers. But perhaps more dangerous than the rather crude creatures of the wild is those of the urban corners: crime-filled alleys of Shadowhearth ghettos, the political backstabbing of Sareux courts, or the bigoted pogroms of Galsk. Oftentimes, menfolk can be more monstrous than that which lurks beyond the walls.   In both the urban and rural lurks a more existential and interdimensional threat: Devils, Demons, and Eldritch Horrors; fuelled by inconceivable motivations to the mortal mind, they aim to upend the lives of all that dwells on the mortal plane for one reason or another, supported by their own personal cabal of worshippers, making them the greatest existential threat to all mortals.   It can easily be said that knowledge is the most dangerous trait in Tesamir, it can lead to madness, destruction, and death.