The Plunder Islands Geographic Location in Terrea | World Anvil
BUILD YOUR OWN WORLD Like what you see? Become the Master of your own Universe!

Remove these ads. Join the Worldbuilders Guild

The Plunder Islands

Putting aside the horrific violence that accrue in this archipelago on a daily basis, the plunder islands is an astoundingly beautiful place – from tropical islands that inhabit colourful creatures, to the wide open sea, through the ruins of the ancient dragon empire that inhabited it a thousand years ago – the plunder islands is truly unique and exotic. Unfortunately for its many inhabitants, after the new dwarvish invention of the gun-powder, pirates had became a growing problem, and with no local-government, it doesn’t seem to stop soon.  

Locations

Some creatures, like the Dragonborns and Tortles are natives to the plunder islands, today most of it is diversity of races from around the world, including dwarven sailors, goblin pirates, human adventurers and elven explorers. It is rather rare to see a city or culture that belongs to a single race on the plunder islands.  

Cancun

One of the most curupt cities in the Merchant alliance, Cancun is based on an island not far from the center of piratic behaviour. With their police showing a blind eye for some of the stolen artifacts being sold in the city, Cancun became the middle point between criminal life-style and the law of the merchant alliance. Read more here  

Muka-Paka

The island is known for its ancient civilizations, colorful animals and thick tropic forests. Because of its complex geography, many captains have buried their treasures here. On the island there is a large coastal city inhabited by Tortles in a ruined dragon city called Drago-Ash. They live life a slow and peaceful life in their old stone structures, respecting the old and abandoned culture and their ancient monuments.    

Port-Mouvais

Probably the biggest dock that accept unregistered boats. Port mouvais is in the southern pat of the archipelago and is controlled by a council of criminals and pirates, that changes constantly as power shifts in the world of pirates  

The southern Norhtern port (Salafa)

Northern Lardon. It is southern for the Gertian and Northern to the Lardonians, and that what gave it its nickname. Its actually called Salafa, and it is governed by a group of bandits who taxes all those who want to enter, including Orlando and the MA.  

The thunder-rode lighthouse

Across the plunder islands, and usually on small isolated islands, many shrines for the thunder-god Tehlla exists, offering aid and direction for lost sailors, in exchange for sacrifice. Read more here    

Wave-cross island

A lawless island in the middle of the archipelago that have a big port which accepts unregistered ships, and houses many brothels and bars. The wave-cross island one rule is that pirates and sailors, friends and enemies may walk freely without the fear of having vengeance upon them from their criminal lifestyle – when one can just get drunk and spend the night with a whore, not fearing death or danger. The law have been broking many, many times, though.  

The zone of the Kraken

A large zone in the see, around a 200 kilometers, where the Kraken leave. It is unclear how many krakens are there, or why they do not exit this area, but what is certain is danger. The deeper you go into that zone, the more dangerous it gets.
The Plunder-Islands cover

Remove these ads. Join the Worldbuilders Guild

Comments

Please Login in order to comment!