Undead City of Xolbar
Undeath is a bore. It is a neverending eternity of repetition, where each new day, year, and century are exactly the same as the previous, with only slight changes in the details. It is understandable then that most of the living find the moroseness and constant whining of the undead particularly obnoxious. Since it seems cruel to kick out dear old Uncle Grod from the family home, nevertheless his constant statements along the line of, "You should appreciate being hungry because when you're dead you can't even feel that," get old fast.
Thus, ages ago the city of Xolbar was founded.
Though its creators are long gone (or perhaps too bored to get out of bed), people all around the world know of it, and encourage their undead loved ones to depart for it. Some do for the chance that the journey might actually provide some fleeting amount of entertainment, others because they secretly relish the chance to have uninterrupted complaining sessions with likeminded people.
Xolbar is undoubtedly the largest city in the world, and most definitely the most cosmopolitan. For a thousand years sapient undead from all nations and peoples have made their way there, and the wide array of architecture reflects that. The city defies easy description, as it has been built up, down, and out in every conceivable style and layout.
Government
Xolbar has no actual government. Since the undead need neither air, food, nor water, and the older undead have only the smallest interest in existence at all, members of the city suffer little from jealousy, greed, and strife. There is simply nothing which a government could do for them, and even if there were, it is unlikely that anyone would have enough interest to participate in it.
Defences
Most undead, barring the extremely ancient, still retain some amount of the instinct towards self-preservation. And recognizing that some people of the world see Xolbar as a threat or abomination, the city has some basic defenses. Every few generations when there is no longer any buildable area within the city, the newer undead take it upon themselves to erect new city walls. The haphazard, and many times incomplete, manner in which this has been done has left the city with walls within walls, sprawling and meandering through its crowded (though usually empty) streets. In addition, some of the younger undead - usually those with some kind of military background - will take it upon themselves to act as guards or sentries to the city.
Perhaps Xolbar's greatest defense is that it has no wealth, nor does it lie near valuable resources or trade routes. There's simply nothing an invader would want, except for the extermination of its citizens.
Type
Large city
Population
Tens of millions
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