The Damned Cutlass - Friday Night Crew
Pathfinder Society run sloop.
captain: Polly "Devil's Grin" Nightwind. DO NOT say polly wanna cracker near her. You will regret it.
first mate: Breck Rum. Can drink anybody under the table. He's a gnome.
ship's surgeon: Stitch. Cleric. No other name. Air of mystery.
Navigator: female eleven mage Phinara Thesatra
botswin: half orc Shoda Tem
Episode 1: Game 1 - The passengers and crew are assaulted en route to Astergate, which they did not know had already fallen to a goblin horde. The goblins had taken control of the Fangs, the archipelagos that shelter the bay of Astergate and through which all sea traffic must pass to get to Astergate. From their base of operations on the Fangs, the goblins send strike forces to board and capture any and all ships that try to navigate the Fangs. If the boarding party fails at taking the ship, then the catapults and trebuchets emplacements on the Fangs will do their best to destroy the ship.
The Damned Cutlass is attacked by a water-breathing strike team who board the ship and attempt to take it over. The attack is repelled by the sailors and passengers (the party). A few Sailor casualties from unlucky goblin attacks, and mostly from the sleep spell that made sailors rain down from the rigging, killing them on impact. When it became obvious to the strike force that they had failed to take the ship, they abandoned their attack and fled back into the ocean, disappearing beneath the midnight waves.
Sailors:
Buccaneer CR 1/2
XP 200
Human fighter 1
N Medium humanoid
Init +2; Senses Perception +5
DEFENSE
AC 15; touch 12, flat-footed 13 ( +2 armor, +2 Dex, +1 shield)
hp 7 (1d10+2)
Fort +4, Ref +2, Will +1
OFFENSE
Speed 30 ft.
Melee cutlass +4 (1d6+2)
Ranged heavy crossbow +2 (1d10)
STATISTICS
Str 15, Dex 14, Con 15, Int 10, Wis 12, Cha 8
Base Atk +1; CMB +3; CMD 15
Feats Improved InitiativeB, Weapon Focus (cutlass)
Skills Intimidate +4, Profession +5, Swim +7
Languages Common
ECOLOGY
Environment any coastal or aquatic
Organization solitary, group (2-12)
Treasure cutlass (treat as scimitar), leather armor, buckler, heavy crossbow, 10 crossbow bolts, belt pouch, 1d20 silver coins, 1d8 gold coins.
This rugged character is clad in colorful, mismatched clothing, his hair tied back in a bandana.
Pirate, Sailor CR 1/2
XP 200
Human rogue 1
CN Medium humanoid (human)
Init +3; Senses Perception +4
DEFENSE
AC 16, touch 14, flat-footed 12 (+2 armor, +3 Dex, +1 dodge)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +0
OFFENSE
Speed 30 ft.
Melee falchion +2 (2d4+3/18–20) or mwk dagger +3 (1d4+3/19–20)
Special Attacks sneak attack +1d6
STATISTICS
Str 15, Dex 16, Con 13, Int 12, Wis 10, Cha 8
Base Atk +0; CMB +2; CMD 16
Feats Combat Reflexes, Dodge
Skills Acrobatics +7, Bluff +3, Climb +6, Diplomacy +3, Disable Device +7, Escape Artist +7, Intimidate +3, Knowledge (local) +5, Perception +4, Sense Motive +4, Swim +6
Languages Common, Polyglot
SQ trapfinding +1
DESCRIPTION
Environment any oceans or coastlines
Organization solitary, pair, or gang (3–8)
Treasure NPC gear (leather armor, falchion, masterwork dagger, other treasure)
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