Drinking a healing potion is a bonus action. Force feeding it to someone else is still an action.
A spell with a material component that costs more than 20gp requires the specific item mentioned. Otherwise, gold can be substituted. Like normal, a spell does not consume the items unless specifically stated so.
When an enemy hits exact 0 hitpoints when taking damage, they will drop unconscious (if appropriate for the type of enemy). Regardless of whether the attack was non-lethal.
When readying an attack, one can include a 5 foot step in that attack.
For ease of role-playing, and distinguishing when characters or NPC's are saying something: Things said in English are said by the character one is playing. Things said in Dutch are not.
It will be clear when a PC triggers a trap. The DM will tell what the PC hears or feels (something clearly trap-like) and then go "This is a trap, quick, what do you do!". After which the player is to quickly make a decision, which will impact if the trap hits them, whether they take damage, how much damage they take, and what kind of roll they should make (if any).
For the rules on compainons, and how to interact with them, we use Stibbles Codex Of Compainions.
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