The Terran Empire has fallen and it has taken its magical technology with it. The Empire held the knowledge of harnessing magic and combining its power with technology for wondrous machines. These secrets were controlled by the Guilds, the corrupt economic heart of the Empire. When the apocalypse happened all citizens in the great Terran Capital at the center of the world turned to undead monstrosities and all magic and spellcasting in the hundred-mile wide city ceased to work. With the Empire gone, all of the subjugated lands of the world broke free and sought to carve out kingdoms of their own. Though civil war tears through the land, new invaders, goblinoids from the Dark World, seem to seek only destruction of our lands, our cities, and our families. Hundreds of years later, adventurers, seeking fame, glory, riches, and power, have been delving deep into the undead Necropolis that was once the Terran Capital, hoping to recover priceless magical artifacts from the once great Empire. Clever inventors hoping to recreate items from the legends have begun to harness the power of steam and industry to create new ways to transport people, manufacture goods, and wage war. This is a time of swords and arrows, a time of sorcery and intrigue, a time of steam and schemes, and a time of... Dungeons and Dragons.