A Mold Infection
KEY POINTS
There are many types of mold in Tamyrh
For ninety-eight percent of the population, a mold infection is lethal once it spreads to the bloodstream.
The infected dead must be cremated using temperatures above 760° C to destroy the spores.
The few that survive the first bloom are required to take medication to keep the spores in their system dormant. While a carrier is immune to reinfection, if the spores activate and bloom again within their body, they can die.
Type
Fungal
Origin
Mutated
Cycle
Chronic, Acquired
Rarity
Uncommon
TRANSMISSION/VECTORS
Airborne Mold Spores to...
Fauna and Humanoids to...
Anyone in Proximity
Airborne Mold Spores to...
Fauna and Humanoids to...
Anyone in Proximity
CAUSE
Mold Infections are caused by coming into contact with a "Bloom" (active mold spores).
Seep Related: The Seep regularly "exhales." Spores and airborne seeds are released and drift out from the jungle on ambient breezes or wind. Anything organic (animal or vegetable) the spores settle on can become infected. If the surface is inert, then a new mold colony will catch hold and grow to form a "blanket," allowing the seeds to root and the Seep to spread out.
Non-Seep Related: A dormant mold colony will activate in the presence of life (fauna or humanoid) and "Bloom." Once the spores contact skin or enter the body, they begin to grow and establish a new colony.
SYMPTOMS
If your infection escapes detection, it will take three to five days for the first symptoms to show:
Two to four days later, the second stage symptoms manifest:
The timetable of the final stage varies from four days to seven:
If you are in the two percent that survives a mold infection, you can count on spending months in recovery.
TREATMENT Mold infections can be treated and cured if caught early enough (tissue only/pre-blood infection). This type is referred to as a "lucky escape." The patient is quarantined, and a course of Rycellin tablets is prescribed. The treatment lasts anywhere from three months to several years.
Once the spores enter the bloodstream, nothing can be done except let the infection run its course. Med-Techs who are immune* will treat these unlucky individuals, keeping them hydrated and as comfortable as possible.
Mold Infections are caused by coming into contact with a "Bloom" (active mold spores).
Seep Related: The Seep regularly "exhales." Spores and airborne seeds are released and drift out from the jungle on ambient breezes or wind. Anything organic (animal or vegetable) the spores settle on can become infected. If the surface is inert, then a new mold colony will catch hold and grow to form a "blanket," allowing the seeds to root and the Seep to spread out.
Non-Seep Related: A dormant mold colony will activate in the presence of life (fauna or humanoid) and "Bloom." Once the spores contact skin or enter the body, they begin to grow and establish a new colony.
SYMPTOMS
If your infection escapes detection, it will take three to five days for the first symptoms to show:
- Hives.
- Low-grade fever.
- Dry, unproductive cough.
Two to four days later, the second stage symptoms manifest:
- Hives become boils.
- Fever climbs.
- Vomiting and loss of appetite.
- Extreme dehydration
- Vivid hallucinations.
- The lungs begin to fill with a black sludge.
The timetable of the final stage varies from four days to seven:
- Boils erupt and a black mold spreads out across skin.
- Breath exhaled is contaminated with mold spores.
- Internal organs are overwhelmed by the infection and shut down.
- Death.
If you are in the two percent that survives a mold infection, you can count on spending months in recovery.
TREATMENT Mold infections can be treated and cured if caught early enough (tissue only/pre-blood infection). This type is referred to as a "lucky escape." The patient is quarantined, and a course of Rycellin tablets is prescribed. The treatment lasts anywhere from three months to several years.
Once the spores enter the bloodstream, nothing can be done except let the infection run its course. Med-Techs who are immune* will treat these unlucky individuals, keeping them hydrated and as comfortable as possible.
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